Wardrobe Evidence Docket / 演出服证物案卷
Wardrobe Evidence Docket is the visible card for any costume, garment, prop-cloth, sponsor-marked stage piece, bloodstained sleeve, burned veil, support-light sash, memorial ribbon, or repaired uniform that becomes both performance inventory and evidence.
The docket exists because a worn object in Storyteller is never neutral decoration. It can prove that a body was present, hide that a voice was substituted, carry a sponsor logo, obstruct live-floor safety, preserve a memorial trace, or become replacement inventory after a sponsor shortfall. The producer must decide whether the garment is proof, protection, sponsor surface, safety material, public relic, or recovery collateral.
Required row fields
wardrobe_evidence_row:
garment_id_or_absence: <wardrobe asset prop cloth uniform ribbon or explicit_absence>
wearer_or_claimed_wearer: <artist witness double avatar crowd delegate or explicit_absence>
body_trace_state: clean | blood | burn | oxygen_tag | sweat | repair_stitch | voice_sync_marker | sponsor_logo | memorial_trace | counterfeit | explicit_absence
custody_holder: artist | wardrobe_desk | sponsor | archive | inspector | editor | fan_public | safety_crew | producer | claimant | explicit_absence
requested_use: preserve_as_evidence | return_to_wearer | sponsor_recut | safety_repair_reuse | public_relic | recovery_collateral | split_custody | ignore
harmed_reader_or_claimant: <reader claimant route or explicit_absence>
proof_anchor_or_absence: <body voice scene camera receipt witness or explicit_absence>
contamination_or_repair_state: intact | contaminated | sanitized | patched | cut_down | double_pledged | missing | explicit_absence
future_route_effect: accepted_with_scar | lawful_only | sponsor_only | safety_only | public_only | costlier | blocked | recovery_onlyThe card fails if it records only a costume name, sponsor branding, or inventory count. It must name the wearer claim, trace state, custodian, requested use, harmed reader, proof anchor, contamination/repair state, and future route effect.
Valid sources
Open or update this docket only from live state pressure:
- an artist body/voice contradiction needs proof of whether a body was present;
- a sponsor demands makegood inventory using a branded costume or public look;
- a live-floor egress or crew load branch requires cutting, sanitizing, or reusing the garment for safety;
- a memorial-rights branch wants the worn object as relic, contempt proof, or afteruse surface;
- a recovery indemnity branch wants the garment posted as collateral;
- a broadcast asset provenance branch must prove whether the shown body, voice, and costume came from the same source;
- a fan public or inspector claims the garment proves a different reality than the aired package.
No entry may depend on fixed turn count, day/week interval, chapter quota, raw wardrobe count, raw card count, dashboard state, or lens health.
Scar states
Valid state labels include:
scar_state_any:
- evidence_preserved_wearer_absent
- wearer_protected_proof_narrowed
- sponsor_surface_captured
- safety_repair_erases_trace
- public_relic_contested
- recovery_collateral_posted
- split_custody_tagged
- counterfeit_body_claim
- unlogged_reuse_default
- recovery_only_garmentA positive branch must still leave a scar. Even returning the garment to the wearer changes proof availability; even preserving it as evidence changes artist trust or stage readiness.
Counter hooks
The docket can mutate:
body_presence_clarityvoice_substitution_riskartist_trustwardrobe_custody_integritysponsor_stop_loss_pressurecontract_capturelive_floor_safetyegress_pressurememorial_afteruse_pressurepublic_receipt_legitimacyinspection_heatarchive_fraudrecovery_collateral_pressurefuture_route_effect
Every branch using this card must record at least one relief, one cost, and one downstream reader or route effect.
Non-goals
- Not a fashion catalogue.
- Not raw prop inventory.
- Not cosmetic loot.
- Not a fixed upkeep tax.
- Not a body-custody replacement; it is the clothing/proof seam between body, voice, sponsor, safety, memorial, and recovery systems.