False Lighting Booth Key Default
If the key is filed as clean universal booth authority, the game must mark the cue archive as falsely clean, hide or overbroaden the access scope, name the capturing reader, preserve the harmed technician or absence, and make future routes recovery-only.
false_lighting_booth_key_default:
false_clean_key: true
source_key_number_or_absence: booth.key.B-12 or missing key marker
hidden_or_overbroad_cue_scope: true
capturing_reader_or_route: route asset editor and light-cue archive reader
harmed_technician_or_absence: lighting technician whose cue notes are overwritten
key_afteruse_state_after: falsely_clean
future_reader_effect: recovery_only
counter_deltas_min: 3
durable_mutation: true