Fire Curtain / Egress Collision
This event is the entry surface between recorded pressure and the interlock review. It makes two current safety commands visible at the same moment: F2 is ready to descend for containment, and aisle B must remain open because its crossing window is occupied.
Exact entry contract
event_id: storyteller.event.fire_curtain_egress_collision.v1
option: 0
option_id: open_interlock_hearing
requires:
- fire_curtain_interlock.intake_recorded
- fire_curtain_interlock.pressure.drop_test_passed
- fire_curtain_interlock.pressure.aisle_occupied
- fire_curtain_interlock.pressure.usher_stop_order_visible
- fire_curtain_interlock.pressure.sponsor_claimed_route_clearance
- storyteller.card.fire_curtain_interlock_docket.v1
- storyteller.card.fire_curtain_drop_test_trace.v1
- storyteller.card.fire_curtain_occupied_aisle_census.v1
- storyteller.card.fire_curtain_control_chain_receipt.v1
- storyteller.card.usher_lin_stop_order.v1
- storyteller.card.fire_curtain_sponsor_safehouse_cue.v1
- storyteller.card.fire_curtain_future_route_interlock.v1
sets:
- fire_curtain_interlock.collision_opened
- fire_curtain_interlock.drop_authority_visible
- fire_curtain_interlock.egress_authority_visible
- fire_curtain_interlock.usher_claim_pending
- fire_curtain_interlock.sponsor_broadcast_claim_pending
- fire_curtain_interlock.state.contested_interlock
interlock_state_after: contested_interlockThe event records collision, not fault. The empty-house drop proof remains valid in its own conditions, and the occupied aisle remains a valid present veto. The event neither chooses a branch nor grants the sponsor cue physical authority.
Once-only and authority rules
The event opens only once and must not appear from the seven cards alone. It requires the player-recorded four-pressure intake. Resolving it may open storyteller.rite.fire_curtain_egress_interlock_review.v1; it may not resolve the interlock, clear aisle B, silence Usher Lin, or arm the false default.