Missed Encounter Default / 错过遇见默认

Missed Encounter Default fires or is armed when a route-critical person should have become unavailable, hostile, substitute-only, or recovery-only, but the game would otherwise leave them silently reachable.

The event protects the RPG layer from clean management success. A producer can save a slot by taking sponsor access, route through a lawful interview, pull a witness into public, or overload a floor crew. Those choices must decide who was missed, who got the first word, and which route now carries scar tissue.

This event is never a fixed-time punishment. It is a state-pressure default produced by a missing or mishandled 遇见可用性账本 row.

Fire / arm conditions

Fire or arm this event when any of the following are true:

  • A route-critical person is required but no encounter availability row exists.
  • An encounter was opened through one gate and the lost or narrowed rival encounter was not recorded.
  • A legal-only interview is later used as public availability.
  • Sponsor-arranged access is filed as free route access without contract capture or public distrust.
  • A public, pirate, or fan delegate call reaches a target but no witness exposure, relay risk, inspection heat, or lawful appeal cost is recorded.
  • An editor-masked or private meeting is reused as public proof without source ambiguity or disclosure cost.
  • A ward-held, floor-locked, or facility-locked target is pulled into a scene without recording crew, care, or access damage.
  • A substitute carrier replaces the target without reducing, narrowing, or scarring the route.

The event must not fire from fixed turn number, day count, chapter quota, raw content count, or generic player waited too long logic.

Required event payload

event_id: storyteller.event.missed_encounter_default.v1
trigger_kind: state_pressure
source_ledger: storyteller.card.encounter_availability_ledger.v1 | explicit_absence
failed_encounter:
  target_entity: <character npc role or explicit_absence>
  target_kind: recruitable | witness | handler | inspector | editor | sponsor_bridge | fan_delegate | ward_patient | floor_captain | pirate_relay | archive_clerk | equivalent
  encounter_need: recruit | interview | testimony | custody_handoff | apology | counterproof | route_unlock | safety_signoff | discharge_hold | correction_slot | equivalent
  source_pressure_id: <stable id or explicit_absence>
  missing_gate_evidence_any:
    - schedule_gate
    - legal_gate
    - facility_gate
    - public_gate
    - handler_gate
    - sponsor_gate
    - editor_gate
    - ward_gate
    - floor_gate
    - relay_gate
  rival_or_lost_encounter: <target route or explicit_absence>
  state_boundary_crossed: before_air | before_discharge_signoff | before_route_asset_spent | before_witness_exposed | before_slot_reassigned | before_default_narrator | equivalent
  default_actor: sponsor | inspector_archive | floor_crew | ward_authority | facility_lock | fan_public | editor_mask | pirate_relay | blackout_system | absent_handler | equivalent
result:
  availability_after: missed | hostile | substitute_only | recovery_only | public_only | lawful_only | sponsor_only | relay_only | equivalent
  branch_or_route_blocked: <stable id or none>
  substitute_or_recovery_hook: substitute_proxy | lawful_appeal | public_counter_receipt | sponsor_unwind | source_disclosure | ward_repair | crew_repair | facility_extract | apology_hearing | none

Default families

Sponsor or management becomes the first and only gatekeeper for the target.

  • Relief: immediate slot pressure or stop-loss pressure may fall.
  • Cost: contract_capture, public_receipt_distrust, and route_asset_access worsen.
  • Future: the target becomes sponsor_only, substitute_only, or recovery_only for public routes.

Lawful-only miss

Inspector, archive, or formal legal route reaches the target first.

  • Relief: legal_admissibility or compliance improves.
  • Cost: bureau_favor_debt, public_addendum_pressure, and fan_mandate_fracture rise.
  • Future: public meeting requires addendum, counter-receipt, or recovery.

Public exposure miss

Public broadcast, fan delegate, or pirate relay reaches the target before shelter.

  • Relief: private capture becomes harder and public legitimacy may rise.
  • Cost: witness_exposure, inspection_heat, pirate_exposure, or relay_custody_risk rises.
  • Future: route becomes public-only, hostile, or lawful-appeal-required.

Editor/private miss

The target is kept alive by private meeting, black-box edit, mask, or offscreen custody, then reused as if public proof existed.

  • Relief: retaliation and immediate exposure may fall.
  • Cost: edit_debt, source_ambiguity, and public_receipt_distrust rise.
  • Future: source disclosure, split route, or contradiction-pending state is armed.

Ward, floor, or facility miss

The target cannot be reached because care, crew, room, or access reality blocks the scene.

  • Relief: one pressure may stabilize if the person stays put.
  • Cost: ward_custody_integrity, crew_load, blackout_risk, facility_access_pressure, or handler_fatigue worsens.
  • Future: substitute, recovery, or hostile leak route remains.

Absent handler miss

The target could be reached only through a handler, but that handler is exhausted, captured, conflicted, unavailable, or explicitly absent.

  • Relief: immediate overload may fall if the scene is skipped.
  • Cost: proxy_hostility, missed_encounter_risk, and future_recovery_cost rise.
  • Future: the target becomes hostile, missing, or recovery-only until the handler scar is repaired.

Counter contract

A fired or armed default must mutate at least three counters or durable states:

counter_deltas_required:
  immediate_relief: optional_but_named
  costs: at_least_two
  future_reader_or_route_effect: at_least_one

Primary adverse states:

  • missed_encounter_default
  • hostile_encounter
  • substitute_only_route
  • recovery_only_route
  • sponsor_captured_access
  • lawful_only_misfiled_as_public
  • public_exposure_without_shelter
  • editor_private_reused_as_public
  • ward_floor_or_facility_block
  • absent_handler_default

Recovery hooks

Recovery is allowed only if the game names the scar:

  • substitute proxy with weaker route authority;
  • lawful appeal after public-only call;
  • public counter-receipt after lawful-only interview;
  • sponsor unwind with contract debt;
  • source disclosure after private/editor route;
  • ward repair or care cost;
  • crew repair or blackout scar;
  • facility extraction with access cost;
  • apology hearing after hostile miss.

Non-goals

  • Not a random missed-scene event.
  • Not a fixed timer.
  • Not punishment for taking any one gate.
  • Not valid without a named target or explicit absence, missing gate evidence, a rival or lost encounter, a default actor, and a future route effect.