Branch Reward Afteruse Receipt Lens
This lens checks that a completed or scarred branch reward cannot later be spent as clean universal permission unless reward scope, owner, proof bridge, excluded reader, after-state, and future effect remain visible.
Entry Oracle
entry_state:
trigger_kind: state_pressure
source_reward_row_visible: true
source_reward_state_visible: true
vested_owner_visible_or_explicit_absence: true
accepted_scope_visible_or_explicit_absence: true
requested_afteruse_visible: true
future_reader_consumes_reward_state: true
excluded_or_subordinated_reader_visible_or_explicit_absence: true
proof_bridge_visible_or_explicit_absence: true
player_can_certify_restrict_bridge_reopen_split_quarantine_or_default: true
no_fixed_turn_trigger: true
no_fixed_day_or_week_trigger: true
no_raw_reward_count_trigger: true
no_dashboard_or_lens_health_trigger: trueThe lens fails if entry is driven by fixed turn, fixed day/week, raw reward count, dashboard state, lens health, or a prior reward row with no future reader trying to consume it.
Checks
1. Docket Preserves Reward, Reader, And Afteruse
branch_reward_afteruse_docket:
source_reward_row: required
source_reward_state: required
vested_owner_or_absence: required
accepted_scope_or_absence: required
requested_afteruse: required
future_reader_or_route: required
excluded_or_subordinated_reader: required
proof_bridge_or_explicit_absence: required
selected_afteruse_posture: required
branch_reward_afteruse_state_after: required
future_reader_or_route_effect: required
counter_deltas: required2. Review Branches Diverge
Required branch families:
certify_reward_scope;restrict_reward_afteruse_reader;attach_reward_bridge;reopen_excluded_reader;split_reward_afteruse;quarantine_reward_afteruse;false_reward_afteruse_default;future_effect_any.
3. Default Mutates Future Play
false_branch_reward_afteruse_default:
false_clean_reward_afteruse: true
source_reward_row_or_absence: required
hidden_or_overbroad_reward_scope: required
capturing_reader_or_route: required
harmed_or_excluded_reader: required
branch_reward_afteruse_state_after: required
future_reader_effect: required
counter_deltas_min: 3
durable_mutation: true4. Runtime Rollup Status Is Explicit
This is a direct-wiki contract bound to an evaluator entry. Runtime source objects and durable replay can be added later if branch reward afteruse becomes executable in the game-content rollup.