Press Lanyard Afteruse Receipt Lens

This lens checks that a press lanyard issued for venue access cannot later be spent as clean consent for endorsement quotes, archive extraction, sponsor reporting, or broadcast reenactment unless the game preserves the original lanyard row, named journalist or explicit absence, issue desk/date context, cited access scope, requested afteruse, harmed claimant, proof bridge, selected posture, after-state, and future route effect.

Entry Oracle

entry_state:
  trigger_kind: state_pressure
  source_press_lanyard_row_visible: true
  journalist_visible_or_explicit_absence: true
  issue_desk_date_context_visible: true
  cited_access_scope_visible: true
  requested_afteruse_visible: true
  harmed_claimant_visible_or_explicit_absence: true
  proof_bridge_or_explicit_absence_visible: true
  future_reader_consumes_lanyard_state: true
  player_can_certify_restrict_bridge_reopen_split_quarantine_or_default: true
  no_fixed_turn_trigger: true
  no_fixed_day_or_week_trigger: true
  no_raw_lanyard_count_trigger: true
  no_dashboard_or_lens_health_trigger: true

The lens fails if entry is driven by fixed time, raw badge totals, dashboard health, or a press lanyard with no named future reader trying to consume it.

Checks

1. Docket Preserves Press Lanyard Custody And Afteruse

press_lanyard_docket:
  source_press_lanyard_row: required
  journalist_or_absence: required
  issue_desk_date_context: required
  cited_access_scope: required
  requested_afteruse: required
  future_reader_or_route: required
  harmed_claimant_or_absence: required
  proof_bridge_or_explicit_absence: required
  selected_lanyard_posture: required
  lanyard_afteruse_state_after: required
  future_reader_or_route_effect: required
  counter_deltas: required

2. Review Branches Diverge

Required branch families:

  • certify_press_lanyard_scope;
  • restrict_press_lanyard_reader;
  • attach_journalist_bridge;
  • reopen_harmed_lanyard_claimant;
  • split_access_from_endorsement;
  • quarantine_lanyard_afteruse;
  • false_press_lanyard_default;
  • future_effect_any.

3. Default Mutates Future Play

false_press_lanyard_default:
  false_clean_press_lanyard: true
  source_press_lanyard_row_or_absence: required
  hidden_or_overbroad_access_scope: required
  capturing_reader_or_route: required
  harmed_claimant_or_absence: required
  lanyard_afteruse_state_after: required
  future_reader_effect: required
  counter_deltas_min: 3
  durable_mutation: true

Progress Metric

Satisfied when the sibling TypeScript binding, focused card/rite/event content, and a lens-scoped durable replay show one selected branch changing named counters and future route state without treating a press lanyard as universal endorsement, archive extraction, sponsor reporting, or broadcast reenactment consent.