Prop Continuity Afteruse Receipt Lens
This lens checks that a completed prop-continuity row cannot later be spent as clean universal proof unless the afteruse scope, reader, harmed reader, proof bridge, custody scar, and future effect remain visible.
Entry Oracle
entry_state:
trigger_kind: state_pressure
source_continuity_row_visible: true
source_prop_or_explicit_absence_visible: true
source_scene_claim_visible_or_explicit_absence: true
source_trace_state_visible_or_explicit_absence: true
source_custody_posture_visible: true
requested_afteruse_visible: true
future_reader_consumes_prop_state: true
harmed_or_excluded_reader_visible_or_explicit_absence: true
player_can_certify_restrict_bridge_unwind_reissue_quarantine_or_default: true
no_fixed_turn_trigger: true
no_fixed_day_or_week_trigger: true
no_raw_prop_count_trigger: true
no_dashboard_or_lens_health_trigger: trueThe lens fails if entry is driven by fixed turn, fixed day/week, raw prop count, dashboard state, or lens-health state.
Checks
1. Docket Preserves Continuity Row, Reader, And Afteruse
prop_continuity_afteruse_docket:
source_continuity_row: required
source_prop_or_absence: required
source_scene_claim: required
source_trace_state_before_afteruse: required
source_custody_posture: required
requested_afteruse: required
future_reader_or_route: required
harmed_or_excluded_reader: required
proof_bridge_or_explicit_absence: required
selected_afteruse_posture: required
prop_afteruse_state_after: required
future_reader_or_route_effect: required
counter_deltas: required2. Review Branches Diverge
Required branch families:
certify_continuity_scope;restrict_afteruse_reader;attach_trace_bridge;unwind_sponsor_or_editor_capture;reissue_prop_receipt;quarantine_prop_afteruse;false_prop_continuity_afteruse_default;future_effect_any.
3. Default Mutates Future Play
false_prop_continuity_afteruse_default:
false_clean_prop_afteruse: true
source_continuity_row_or_absence: required
hidden_or_overbroad_continuity_scope: required
capturing_reader_or_route: required
harmed_or_excluded_reader: required
prop_afteruse_state_after: required
future_reader_effect: required
counter_deltas_min: 3
durable_mutation: true4. Runtime Rollup Status Is Explicit
This is a direct-wiki contract bound to an evaluator entry. Runtime source objects and durable replay can be added later if prop continuity afteruse becomes executable in the game-content rollup.