Spotlight Gel Chip Afteruse Receipt Lens

This lens checks that a saved spotlight gel chip cannot later be spent as clean consent for likeness lighting, sponsor mood correction, route visibility, or memorial-color custody unless the game preserves the source gel row, lighting operator or explicit absence, cued scene context, cited color scope, requested afteruse, harmed claimant, proof bridge, selected posture, after-state, and future route effect.

Entry Oracle

entry_state:
  trigger_kind: state_pressure
  source_gel_chip_row_visible: true
  lighting_operator_visible_or_explicit_absence: true
  cued_scene_context_visible: true
  cited_color_scope_visible: true
  requested_afteruse_visible: true
  harmed_claimant_visible_or_explicit_absence: true
  proof_bridge_or_explicit_absence_visible: true
  future_reader_consumes_gel_state: true
  player_can_certify_restrict_bridge_reopen_split_quarantine_or_default: true
  no_fixed_turn_trigger: true
  no_fixed_day_or_week_trigger: true
  no_raw_gel_count_trigger: true
  no_dashboard_or_lens_health_trigger: true

The lens fails if entry is driven by fixed time, raw gel inventory, dashboard health, or a gel chip row with no future reader trying to consume it.

Checks

1. Docket Preserves Lighting Gel Custody And Afteruse

spotlight_gel_chip_docket:
  source_gel_chip_row: required
  lighting_operator_or_absence: required
  cued_scene_context: required
  cited_color_scope: required
  requested_afteruse: required
  future_reader_or_route: required
  harmed_claimant_or_absence: required
  proof_bridge_or_explicit_absence: required
  selected_gel_posture: required
  gel_afteruse_state_after: required
  future_reader_or_route_effect: required
  counter_deltas: required
  universal_clean_gel: false

2. Review Branches Diverge

Required branch families:

  • certify_gel_scope;
  • restrict_gel_reader;
  • attach_lighting_operator_bridge;
  • reopen_harmed_gel_claimant;
  • split_color_from_likeness_authority;
  • quarantine_gel_afteruse;
  • false_gel_default;
  • future_effect_any.

3. Default Mutates Future Play

false_spotlight_gel_chip_default:
  false_clean_gel: true
  source_gel_chip_row_or_absence: required
  hidden_or_overbroad_color_scope: required
  capturing_reader_or_route: required
  harmed_claimant_or_absence: required
  gel_afteruse_state_after: falsely_clean
  future_reader_effect: required
  counter_deltas_min: 3
  durable_mutation: true

Progress Metric

Satisfied when the sibling TypeScript binding, focused card/rite/event content, and a lens-scoped durable replay show one selected branch changing named counters and future route state without treating the spotlight gel chip as universal likeness-lighting consent.