Merch Table Receipt Afteruse
A sponsor clerk tries to use a signed merch-table receipt as proof that a performer, buyer, or memorial claimant consented to later likeness packaging. The receipt is real, but its scope is narrow: it proves a booth transaction, not future voice custody, sponsor endorsement, or archive billing.
Playable pressure comes from the future route reader. If the player certifies the narrow scope, later routes must cite the named receipt row and booth context. If they accept the false default, future sponsor and archive routes inherit a recovery-only claim and named counters heat up.