Ticket Taker Handstamp Afteruse Receipt
A door handstamp made during audience admission is useful evidence only for a named admission moment. When a sponsor, editor, or memorial-route reader tries to reuse the mark as clean attendance, consent, or custody proof, the game must preserve the original ink band, ticket gate, ticket taker, challenged patron, requested afteruse, and the future reader who wants to consume it.
The pressure is corporate and playable: certifying the stamp can calm one admission dispute, but overreading it lets broadcast reality rewrite a patron as having consented to a later route. The player may narrow the stamp, attach a gate bridge, reopen the challenged patron, split admission from custody, quarantine the afteruse, or allow a false clean default that makes later recovery more expensive.