Collection Release Receipt / 追偿放行回执

Collection Release Receipt is the card that proves a swept, seized, posted, quarantined, recovery-only, or substituted target is allowed to re-enter play — but only with its scar visible.

It closes a practical gap after 担保追偿级联: paying, ranking, contesting, or sweeping a guarantee should not automatically restore the route asset, room, proof object, public receipt, or schedule lane. Someone must issue a release, refuse it, split it, or mis-stamp it.

Card promise

The card is playable only when there is a concrete locked target. It must name:

  • the source recourse row or sweep;
  • the locked target;
  • the collector or sealing party;
  • the release condition;
  • the party harmed by release;
  • the scar that remains after release.

It is not a money receipt. It is a custody and access receipt.

State-triggered offer

Offer or create this card when at least one of these states exists:

  • a 担保追偿案卷 row has recourse_state_after: satisfied, swept, traded, barred, converted_to_public_restitution, or recovery_only;
  • 追偿扫场违约 has changed a route asset, proof object, room, public receipt, schedule lane, handler, or faction posture;
  • a facility node or edge in 第七穹顶设施通行图 is sealed, claimed, watched, locked_recovery_only, or equivalent;
  • a route asset under Route Assets and Custody is seized, captured, poisoned, posted-as-collateral, or recovery-only.

The offer is state-based and must not depend on a fixed numbered turn.

Receipt fields

card: storyteller.card.collection_release_receipt.v1
release_id: <stable id>
source_recourse_id: <recourse row or sweep id>
locked_target:
  target_id: <route asset, room, proof, receipt, lane, or handler>
  target_family: route_asset | facility_room | proof_object | public_receipt | schedule_lane | handler_time | fan_oxygen_pool | legal_seal
  target_state_before: seized | captured | posted_as_collateral | quarantined | locked_recovery_only | recovery_only | sealed | claimed | watched | poisoned | scarred
collector_or_sealer: sponsor | inspector | archive | editor | fan_public | producer | manager | security | split | unknown
release_condition: paid | subordinated | public_restitution_posted | checksum_verified | seal_appealed | substitute_collateral_spent | fan_receipt_signed | handler_assigned | route_rerouted | impossible
harmed_by_release: sponsor | inspector | archive | editor | fan_public | artist | witness | producer | route_claimant | none
scar_after_release: contract_capture | bureau_debt | public_audit | witness_exposure | edit_debt | route_costlier | room_watched | lane_scar | handler_fatigue | claimant_hostility | recovery_only_tag
release_state: pending | clean_requested | partial | public_only | lawful_only | refused | mis_stamped | released_with_scar

Play uses

Use as lawful release proof

A player can attach the card to a route asset, room, proof object, or schedule lane to unlock use after a satisfied or appealed recovery.

Required cost: the target remains marked by a future-facing scar.

Use as public restitution proof

A player can attach the card to a public receipt, fan oxygen queue, unauthorized witness, or public correction route.

Required cost: sponsor pressure, inspection heat, witness exposure, or oxygen liability rises.

Use as split release proof

A player can release one copy for public use while keeping another copy under archive, editor, sponsor, or inspector lock.

Required cost: source ambiguity, future fraud cost, or claimant collision risk rises.

Use as refusal proof

A player can show that release is impossible or refused because the collector has not been paid, proof has not been certified, public restitution is missing, or the target is too dangerous.

Required cost: the blocked or recovery-only route remains visible rather than silently disappearing.

Invalid uses

The card is invalid if it:

  • clears a seizure with no remaining scar;
  • records only money paid;
  • releases a target without naming the party harmed by release;
  • restores facility access without updating room or edge state;
  • restores a route asset without updating custody state;
  • lets the player bypass 设施通行图机制 or Route Assets and Custody.

Minimal evidence

card_seen: storyteller.card.collection_release_receipt.v1
source_recourse_id: <id>
locked_target_before: <state>
release_branch: lawful_release | public_release | split_release | refused_release | mis_stamp
locked_target_after: <state>
scar_after_release: <durable scar>
future_route_effect: <blocked | costlier | public_only | lawful_only | watched | recovery_only | split>
no_fixed_turn_trigger: true