Seventh Dome Facility Access Map / 第七穹顶设施通行图

Seventh Dome Facility Access Map is the first concrete place surface under Spatial Model. It turns Storyteller’s abstract production lanes into rooms, doors, public thresholds, service corridors, and seal orders that can be occupied, contested, locked, rerouted, or burned.

The design gap it closes: recent custody, liability, contrition, witness, route-asset, and triage content can already say who claims a person/proof and which lane is busy. They still need a place layer that proves where the body, receipt, camera, fan queue, editor checksum, or inspector seal physically is. Without this place surface, high-rank handlers can appear to teleport proof between crises.

Place promise

A playable facility map must make at least three facts visible whenever facility access matters:

  1. which room or threshold contains the contested person, proof, crowd, edit, permit, or broadcast asset;
  2. which passage or door is open, restricted, sealed, watched, or rerouted;
  3. which faction currently benefits if the player ignores the collision.

The map is state-triggered. It opens from room contention, seal orders, route-asset movement, inspection sweeps, public crowd pressure, or production triage lane conflict. It does not open from a fixed turn count.

Core nodes

Implementation may rename nodes, but a Seventh Dome map should expose equivalents of the following rooms or thresholds when relevant.

Node idPlace meaningTypical claimantsDefault danger
cutroom_blackboxedit bay, black-box checksum, last-minute broadcast patcheditor, inspector, sponsor, archiveunauthorized cut hardens into reality
archive_counter_sevenarchive desk where custody copies, seals, and receipts are acceptedarchive bureau, inspector, claimant, historianfalse owner or single signed copy
fan_oxygen_gatepublic queue, relief line, witness chain, oxygen receipt thresholdfan public, sponsor, security, historianpublic resentment or hostile witness chain
white_glove_checkpointinspection gate between backstage and admissible recordinspector, legal handler, securitypermit freeze or route asset capture
sponsor_bridge_boothprivate sponsor room where naming, apology, and stop-loss language is tradedsponsor, manager, legal lanecontract capture and clean narrative buyout
service_corridor_chainlow-rank delivery path used by runners, cleaners, medics, and proof carrierslow-rank staff, security, archive, fan witnessrunner exposure, missing stub, proof contamination
ward_air_roomrecovery room, artist oxygen support, protected staff shelterartist, oxygen queue, safehouse, sponsorbody/voice split, oxygen debt, protected-person leak
stage_thresholdcamera line where rehearsal, apology, memorial, or counter-broadcast becomes realproducer, artist, editor, fan public, sponsorblack-screen fold or unwanted broadcast truth

Passage edges

A facility route is not valid unless it records the route used or the route that failed.

EdgeConnectsAccess statesCommon cost
public_gate_to_stagefan oxygen gate stage thresholdopen, crowd-blocked, security-cleared, sponsor-screenedfan resentment or security heat
service_corridor_to_archiveservice corridor archive counteropen, watched, sealed, rerouted, contaminatedrunner risk or archive debt
checkpoint_to_cutroomwhite-glove checkpoint cutroompermitted, frozen, escort-only, black-box lockedinspection heat or edit debt
sponsor_bridge_to_stagesponsor booth stage thresholdbridged, captured, delayed, public-leakedcontract capture or public distrust
ward_to_service_corridorward air room service corridorprotected, oxygen-limited, exposed, quarantinedoxygen debt or route asset overexposure
archive_to_stage_thresholdarchive counter stage thresholdcertified, disputed, false-owner lockedcustody gap or claimant pressure

Access states

Every node or edge that matters should carry one explicit state.

StateMeaningRequired playable consequence
openroute is usable without special proofassignment may proceed but still spends lane/time/resource
restrictedroute requires permit, handler, escort, public cover, or prooffailure routes to denial, delay, or exposure
contestedat least two factions can claim or block the routea choice must name which claim is honored or challenged
sealedroom/edge is locked by inspection, sponsor, archive, security, medical, or emergency orderuse requires break seal, reroute, negotiate, or wait for release condition
reroutedoriginal path is blocked and an alternate path is in useraises runner risk, proof contamination, crowd danger, or schedule scar
watchedpassage is under camera, fan public, inspector, sponsor, or archive scrutinycovert use creates witness, leak, or audit heat
burnedroute was used too visibly or violentlyfuture use is blocked, costlier, or hostile
claimeda faction holds priority access until challengedunworked conflict defaults to that faction’s version

Place-state schema

place: storyteller.place.seventh_dome_facility_access_map.v1
nodes:
  - id: cutroom_blackbox | archive_counter_seven | fan_oxygen_gate | white_glove_checkpoint | sponsor_bridge_booth | service_corridor_chain | ward_air_room | stage_threshold
    state: open | restricted | contested | sealed | watched | burned | claimed
    current_claimant: editor | inspector | archive | sponsor | fan_public | security | artist | low_rank_staff | none
    occupants: []
    held_assets: []
    required_access:
      - permit | handler | escort | proof | public_cover | oxygen_support | archive_seal | sponsor_language | explicit_absence
edges:
  - id: <passage_id>
    from: <node_id>
    to: <node_id>
    state: open | restricted | contested | sealed | rerouted | watched | burned | claimed
    last_used_by: <character_or_route_asset_or_faction_or_none>
    risk_tags: []

Branch expectations

Certify the route

The player assigns permit, handler, escort, proof, or public cover to open a restricted route.

Expected result: access succeeds, one selected room/edge becomes usable, and inspection heat, public debt, sponsor capture, runner risk, or schedule scar rises.

Reroute through the service corridor

The player avoids a sealed public or inspector route by using low-rank logistics.

Expected result: proof/person moves, but runner_risk, proof_contaminated, missing_stub, low_rank_staff_debt, or equivalent state appears.

Seal for protection

The player locks a room or threshold to protect a person, proof, or crowd.

Expected result: immediate harm drops, but another route, rite, or broadcast option is delayed, blocked, or made costlier.

Break the seal

The player violates an inspection, archive, sponsor, security, medical, or crowd seal.

Expected result: urgent access is gained or attempted, but inspection_heat, custody_gap, public_distrust, security_injury, black_screen_slots, or hostile witness pressure rises.

Let another faction hold the room

The player ignores a contested node/edge.

Expected result: the claimant with current room control emits a default, route asset capture, false owner, auto-edit, public version, or clean sponsor language.

Counters and durable states

Use facility deltas only when the place layer changed actual future availability.

Recommended counters:

  • facility_access_pressure
  • room_seal_pressure
  • service_corridor_heat
  • runner_risk
  • inspection_heat
  • custody_gap
  • fan_oxygen_resentment
  • contract_capture
  • edit_debt
  • schedule_lane_scarred
  • black_screen_slots

Recommended tags:

  • facility_map_open
  • room_seal_active
  • route_certified
  • service_corridor_reroute
  • seal_broken_on_camera
  • room_claim_defaulted
  • runner_exposed_by_reroute
  • stage_threshold_contested
  • archive_counter_claimed
  • cutroom_blackbox_locked

Interactions with existing systems

  • Production Triage Desk decides which crisis receives finite lane capacity; this place map decides whether the assigned lane can actually reach the room.
  • Route Assets and Custody decides who holds a person/proof as an asset; this place map records where the asset can be moved or captured.
  • Custody and Proof decides admissibility; this place map records what physical route preserved or contaminated the proof.
  • 交接链跑腿 and other low-rank carriers become valuable because some rooms are reachable only through watched or risky service paths.
  • Inspection Shadow Crew Permit can certify access, survive as debt, or be burned by a seal break.

Non-goals

  • Not a decorative map.
  • Not a combat arena list.
  • Not a fixed-turn movement phase.
  • Not a generic AP tax.
  • Not a free bypass around triage, custody, witness, sponsor, or inspection pressure.
  • Not satisfied unless room state, edge state, claimant, assignment, and future availability are visible.