Handler Overdraft Break / 处理人透支破口

Handler Overdraft Break is the visible event when a handler’s prior burden can no longer be hidden behind a successful assignment.

It fires when the player forces reuse without cover, lets a faction buy or capture access, ignores a refusal, leaves a burden row unresolved, or tries to treat a burdened handler as fresh. The event should make the break playable: the handler refuses, leaks, becomes captured, changes future costs, or contaminates the crisis they were meant to solve.

Trigger contract

Trigger this event when at least one of the following is true:

  • a handler in strained, exposed, compromised, refusing, hostile, captured, or unavailable state is assigned without adequate support;
  • 处理人负荷复盘 is skipped while a burden row is relevant;
  • a faction uses sponsor money, inspector seal, archive access, public pressure, editor custody, or route asset leverage to claim the handler;
  • a prior burden contradicts the role the handler is asked to play;
  • the crisis source defaults because the handler is missing, refusing, or contaminated.

The event must be state-triggered. It is not a calendar beat or turn-count escalation.

Event payload

event_id: storyteller.event.handler_overdraft_break.v1
source_burden_row: <row id>
handler_id: <handler id>
source_surface: <surface id>
current_crisis: <surface id>
break_reason: forced_overdraw | ignored_refusal | faction_capture | role_contradiction | unsupported_reuse | absent_handler | hidden_burden
handler_state_before: <state>
handler_state_after: refusing | hostile | unavailable | captured | exposed | recovered_with_scar | compromised
claimant_benefited: <claimant>
claimant_harmed: <claimant>
crisis_effect: partial_relief | failed_assignment | default_ready | rival_default | contaminated_success | recovery_only
future_assignment_effect: harder | blocked | hostile_counteroffer | costs_extra_support | public_only | lawful_only | sponsor_only | requires_recovery | unavailable
counter_deltas:
  handler_burden: <delta>
  trust_or_loyalty: <delta>
  pressure_counter: <delta>

Branch outcomes

Break into refusal

The handler openly declines the assignment.

Required consequence:

  • the current crisis must be reassigned, delayed, weakened, or default-ready;
  • the handler may become more recoverable than if overdrawn;
  • at least one claimant benefits from the refusal and one claimant is harmed.

Break into hostile testimony

The handler leaks, challenges the player, or joins a rival claimant.

Required consequence:

  • a public, sponsor, inspector, archive, editor, pirate, witness, or route claimant receives a new pressure object;
  • future use of the handler is blocked or requires recovery;
  • the original crisis may still get partial relief, but its success is contaminated.

Break into capture

A faction controls access to the handler.

Required consequence:

  • handler state becomes captured, sponsor_only, lawful_only, public_only, or equivalent;
  • rescue, exchange, lawful appeal, public counterproof, or sponsor negotiation is required for future use;
  • route asset pressure or contract/audit debt rises.

Break into absence default

The handler simply cannot be there.

Required consequence:

  • the source crisis emits its own default or marks default-ready;
  • the burden row records explicit absence;
  • future assignment must use another handler, weaker proof, or recovery path.

Break into scarred recovery

The player catches the break with support but cannot erase it.

Required consequence:

  • handler becomes recovered_with_scar, bonded, or committed;
  • one route remains scarred, public-only, lawful-only, sponsor-only, or costlier;
  • support spent and claimant harm are recorded.

Integration notes

This event should be able to mutate states created by 制作分诊台, 剪辑室优先队列线, 派系责任承保, 受保护证人薪册, and 播出实在漂移审计.

Non-goals

  • Not flavor banter.
  • Not a random failure event.
  • Not a punishment for character use by itself.
  • Not a hidden stress flag.
  • Not valid if it lacks handler id, prior burden row, break reason, claimant benefit/harm, crisis effect, and future assignment effect.