Claimant Briefing Call / 认领告知电话

Claimant Briefing Call is an assignable management rite for choosing notice order before a dangerous Storyteller action goes public or becomes legally/contractually live.

The rite is not a dialogue scene. It consumes proof, handler attention, notice window, and claimant trust. It must leave a durable notice-order state.

Required inputs

A valid invocation requires:

  • 认领告知案卷;
  • pending action to be briefed;
  • first claimant to brief, or explicit no-briefing choice;
  • excluded claimant list;
  • proof anchor or explicit absence;
  • handler, route asset, witness carrier, legal caller, sponsor bridge, public caller, editor, or explicit absence;
  • briefing terms or explicit no-embargo state;
  • accepted cost.

The rite fails the content contract if it lets the player tell everyone safely, brief nobody without consequence, or convert notice into a clean consent receipt.

State-triggered entry

Offer this rite when:

  1. a live pending action has at least two affected claimant families;
  2. one claimant can preempt, leak, injunct, fund, retaliate, protect, counterbrief, or defect if told first;
  3. one claimant can be harmed by delayed or absent notice;
  4. a proof anchor, handler, notice window, or explicit absence exists;
  5. notice order can mutate future play.

No fixed turn count or arbitrary day count may open this rite.

Assignment slots

slots:
  docket: claimant_briefing_docket
  pending_action: public_correction | edit_priority | custody_transfer | stabilization_handoff | route_asset_release | witness_testimony | artist_refusal | archive_seal | equivalent
  first_briefed_claimant: sponsor | inspector | archive | fan_public | artist | witness | editor | pirate | route_claimant | production | none
  proof_anchor: receipt | source_tape | archive_copy | witness_receipt | fan_queue_proof | sponsor_clause | inspector_docket | route_asset | explicit_absence
  caller_or_handler: yu_lan | shen_luo | han_yanshuang | baiya | inspector_rhee | editor_han | protected_witness | fan_relay | production_absence | equivalent
  briefing_terms: hold_until_air | lawful_notice | sponsor_review | public_warning | witness_blur | artist_refusal_preserved | no_embargo | broken
  excluded_claimants: []

Branch families

Branch A — Sponsor-first review

The player briefs sponsor or management before public or lawful action.

Expected mutation:

relief_any: [budget_strain_down, sponsor_stop_loss_pressure_down, slot_pressure_down]
cost_any: [sponsor_preemption_up, public_receipt_distrust_up, contract_capture_up]
state_after_any: [briefed, embargoed, preempted, sponsor_captured]
future_route_effect_any: [sponsor_captured, costlier, public_audit_required, recovery_only]

Branch B — Inspector-first lawful notice

The player briefs inspector, archive authority, Han Yanshuang, or lawful caller first.

Expected mutation:

relief_any: [lawful_use_unlocked, archive_fraud_down, custody_clarity_up]
cost_any: [inspection_heat_up, lawful_injunction_risk_up, bureau_favor_debt_up, public_delay_up]
state_after_any: [briefed, injuncted, lawful_only, embargoed]
future_route_effect_any: [lawful_only, appeal_required, public_route_costlier]

Branch C — Public or fan warning first

The player briefs fan public, Yu Lan, public receipt holders, pirate relay, or audience witness first.

Expected mutation:

relief_any: [public_receipt_legitimacy_up, private_capture_blocked, fan_trust_up]
cost_any: [public_panic_up, sponsor_stop_loss_pressure_up, witness_exposure_up, inspection_heat_up]
state_after_any: [briefed, leaked, counterbriefed, public_only]
future_route_effect_any: [public_only, sponsor_retaliation, witness_route_costlier]

Branch D — Artist or witness first

The player briefs the harmed artist, refusal holder, witness, proxy, protected carrier, or safehouse first.

Expected mutation:

relief_any: [artist_trust_up, witness_safety_up, consent_legitimacy_up]
cost_any: [schedule_pressure_up, sponsor_delay_up, witness_exposure_up, handler_burden_up]
state_after_any: [briefed, refusal_preserved, protected_notice, delayed]
future_route_effect_any: [unlocked_with_notice, delayed, costlier, refusal_route_preserved]

Branch E — Editor or archive first

The player briefs editor, cutroom, archive desk, black-box holder, or source custodian first.

Expected mutation:

relief_any: [slot_legibility_up, continuity_hazard_down, source_integrity_up]
cost_any: [edit_debt_up, archive_debt_up, source_ambiguity_up, public_distrust_up]
state_after_any: [briefed, split_notice, source_captured, embargoed]
future_route_effect_any: [split_canon, lawful_only, recovery_only, contradiction_pending]

Branch F — Silent action or no credible caller

The player withholds notice, lacks proof, lacks a caller, or lets an action proceed without credible briefing.

Expected mutation:

event_seen: storyteller.event.briefing_leak_preemption.v1
state_after_any: [no_notice_default, leaked, preempted, hostile, recovery_only]
cost_any: [claimant_retaliation_up, public_panic_up, sponsor_preemption_up, inspection_heat_up, route_asset_capture_up]
future_route_effect_any: [blocked, hostile, captured, recovery_only, public_only, lawful_only]

Success and cost rule

Every branch must change at least three counters or durable states. A branch that only decreases pressure is invalid. A branch that increases cost without a recognizable relief is also invalid.

Output record

rite: storyteller.rite.claimant_briefing_call.v1
selected_branch: <branch id>
first_briefed_claimant: <claimant or none>
excluded_claimants: []
proof_anchor: <anchor or absence>
caller_or_handler: <id or absence>
briefing_terms: <terms>
recipient_response: <response>
state_after: <notice state>
counter_deltas: {}
future_route_effect: <effect>

Non-goals

  • Not a universal diplomacy action.
  • Not a free way to satisfy sponsor, inspector, fan, artist, witness, and editor at once.
  • Not a hidden checklist before every broadcast.
  • Not a turn-count phase.
  • Not satisfied without counter deltas, excluded claimants, and future-route effect.