Clean Ending Custody Hearing / 洁净结局羁押听证

Clean Ending Custody Hearing is the assignable management rite for resolving a 洁净结局扣押案卷.

The player is not choosing whether pressure rises. The player is choosing what the contested route asset becomes after sponsor, editor, inspector, and public claimants collide.

State-triggered offer

Offer this rite when all of the following are true:

  1. a 洁净结局扣押案卷 exists or can be derived from a contested proof object;
  2. the docket has one named asset_id and an asset_before state;
  3. at least two claimant families are active among sponsor, editor, inspector/archive, public witness, artist, fan oxygen, or pirate relay;
  4. at least one claimant is trying to make the route asset safe, private, quarantined, public, split, or unavailable;
  5. the asset has not already reached terminal ending, irreversible route lock, or resolved clean public discharge.

This rite must not be offered from a fixed numbered turn. It is offered from route-asset custody state plus claimant pressure.

Required assignment slots

SlotRequired meaning
docket 洁净结局扣押案卷 or equivalent derived state.
route_assetThe proof object, performer-state, voice/body receipt, source tape, fan receipt, memorial copy, or black-box fragment under pressure.
primary_claimantSponsor, editor, inspector/archive, public witness, artist, fan oxygen, or explicit no-show.
counter_claimantA second claimant with incompatible demand or explicit absence.
handlerOrion, Han, Rhee, Han Yanshuang, Shen Luo, Baiya, Yu Lan, fan coordinator, archive clerk, or explicit no-show.
posturesponsor package, editor checksum, inspector quarantine, public countercopy, split custody, recovery appeal, or default.
priceMoney, favor, proof spent, contract capture, edit debt, fan oxygen resentment, inspection heat, public distrust, or route exposure.

Branches

Branch A — Sponsor package

The player lets sponsor pressure convert the asset into a public-safe clean ending.

Expected state mutation:

  • asset_after = sponsor_clean_cut_claimed or equivalent;
  • immediate sponsor_stop_loss_pressure or schedule risk improves;
  • contract_capture, public_receipt_distrust, fan_oxygen_resentment, or future_public_proof_cost worsens;
  • the asset remains usable only in sponsor-approved branches until contested.

Branch B — Editor checksum copy

The player assigns an editor/cutroom actor to make a safer copy while preserving or distorting source custody.

Expected state mutation:

  • asset_after = editor_safe_copy_made or asset_copy_split;
  • continuity_hazard, audience_churn, or route_asset_usability improves;
  • edit_debt, archive_debt, source_ambiguity, or public_receipt_distrust worsens;
  • a future proof challenge remains open.

Branch C — Inspector quarantine

The player lets inspector/archive authority lock the asset away before it becomes fraudulent broadcast reality.

Expected state mutation:

  • asset_after = inspector_quarantine_seal;
  • archive_fraud, false_custody_owner, or custody_gap improves;
  • inspection_heat, bureau_favor_debt, sponsor_stop_loss_pressure, fan_oxygen_resentment, or schedule pressure worsens;
  • casual use of the asset becomes unavailable until appeal or exchange.

Branch D — Public countercopy

The player makes public proof visible through unauthorized history, fan receipt, artist refusal, public witness, or pirate relay.

Expected state mutation:

  • asset_after = public_countercopy_live or asset_copy_split;
  • public_receipt_legitimacy, fan_oxygen_balance, or artist_trust improves;
  • sponsor_stop_loss_pressure, inspection_heat, route_asset_exposure, or reality_drift worsens;
  • sponsor-only clean ending becomes blocked or costlier.

Branch E — Default or false owner

The player hides the docket, leaves no handler, lets one claimant narrate first, or lacks a usable proof anchor.

Expected state mutation:

  • asset_after = clean_ending_false_owner, asset_captured, asset_burned, or equivalent;
  • a future rite becomes blocked, harder, or recovery-only;
  • false_custody_owner, archive_debt, fan_oxygen_resentment, inspection_heat, or black_screen_slots worsens.

Branch F — Recovery appeal

The player reopens a captured, quarantined, split, or false-owned asset after paying a new cost.

Expected state mutation:

  • asset_after = asset_recovered_after_seizure or asset_copy_split;
  • one lost option reopens;
  • recovery_cost, bureau_favor_debt, sponsor_retaliation, public_distrust, or edit_debt remains as a scar.

Output contract

A satisfying implementation records:

  • selected docket and route asset;
  • claimant rows with sponsor/editor/inspector/public posture;
  • assigned handler or explicit no-show;
  • asset_before and asset_after;
  • at least three counter or durable-state deltas;
  • one future route effect: unlocked, blocked, costlier, captured, split, quarantined, or recovery-only.

Non-goals

  • Not a legal cutscene.
  • Not a generic pressure reduction rite.
  • Not a counter-only settlement.
  • Not a fixed-turn hearing.
  • Not a clean solution to sponsor, editor, inspector, fan, archive, or artist pressure.