Branch Reward Vesting / 分支奖励归属固化线
Branch Reward Vesting is the pressure storyline for the moment after a branch succeeds and creates a positive reward that future routes can spend.
Storyteller is strong at negative aftermath: false basis, callback debt, reliance unwind, indemnity shelves, locked branches, route discontinuance, and loadout compatibility. The uncovered seam is a quieter success regression. A player can earn sponsor credit, public goodwill, archive fast-lane, lawful forbearance, handler favor, route-asset privilege, schedule cushion, audience oxygen lift, fan delegate trust, an access window, or a proof shortcut — and a later desk may spend it as if every reader accepted it.
This storyline makes the reward itself a route-custody object.
Primary playable question
When a success creates a future-spendable reward, who owns that reward, which reader may spend it, which reader is excluded or subordinated, and what future route becomes costlier if the reward is treated as universal?
The source success remains true. The storyline does not take rewards away by default. It prevents unvested rewards from becoming clean meta-perks.
Gap diagnosis
Existing surfaces cover adjacent work:
- 播出确认基准线 decides which version of a result is counted.
- 播出盈余认领线 makes surplus claimable.
- 救济回叫义务线 makes relief-created callbacks playable.
- 相对方信赖撤回线 handles action already taken in reliance on a false-clean source.
- 分支资格回执线 records choices that were unavailable before selection.
- 路线装配兼容线 prevents individually valid assets from becoming clean bundles.
The missing lane is positive reward vesting. A success reward can be neither a dividend, nor callback, nor reliance scar, nor unavailable choice, and still become dangerous when future play spends it without owner, scope, excluded reader, or future effect.
Bound content pack
- 分支奖励归属固化机制 defines reward objects, vesting states, branch families, default capture, counters, and replay evidence.
- 分支奖励归属案卷 records source success, reward object, provisional owner, candidate spend reader, excluded reader, scope, posture, cost, and future effect.
- 分支奖励归属听证 resolves reward ownership and spendability.
- 未固化奖励捕获默认 fires or arms when a reward is captured or spent before vesting.
- Branch Reward Afteruse Receipt starts after this line when a later reader tries to spend the vested, split, escrowed, transferred, spent, quarantined, captured, or recovery-only reward outside its original scope.
State-triggered entry
Open this storyline only when the live state contains a spendable success reward.
entry_state:
trigger_kind: state_pressure
source_success_present: true
source_success_kept_true: true
reward_object_present_or_explicit_absence: true
reward_spendable_by_future_reader: true
provisional_owner_or_explicit_absence_visible: true
candidate_spend_reader_visible: true
excluded_or_subordinated_reader_visible_or_explicit_absence: true
future_reader_or_route_consumes_reward: true
player_can_vest_split_escrow_convert_transfer_spend_forfeit_or_default: true
no_fixed_turn_trigger: true
no_fixed_day_or_week_trigger: true
no_raw_reward_count_trigger: true
no_dashboard_or_lens_health_trigger: trueValid entry examples:
- a public correction creates public goodwill that a sponsor package wants to cite;
- archive cooperation creates a fast-lane that management wants to report as broad approval;
- a lawful forbearance opens one proof route but a public route wants to treat it as consent;
- a handler favor earned from a rescue is later spent by another desk without naming burden;
- a route asset receives a privileged access window that a loadout wants to treat as clean custody;
- audience oxygen relief creates an attention lift that a sponsor reader wants to spend as fan acceptance;
- a proof shortcut earned in one branch is loaded into a future route without bridge.
Storyline spine
Beat 1 — Success creates a reward
A branch succeeds and creates a positive affordance. The reward may be explicit or discovered when a future route tries to spend it.
The source success remains true; this line does not retcon the win.
Beat 2 — The reward becomes spendable
A later route, sponsor package, public receipt, lawful annex, archive proof, branch eligibility bridge, management closure, route loadout, or broadcast-reality patch tries to spend the reward.
Create or update 分支奖励归属案卷.
Beat 3 — Owner and excluded reader surface
The docket names provisional owner, candidate spend reader, accepted scope, and excluded or subordinated reader. Explicit absence is allowed, but hidden absence is not.
A reward can be good and still not be spendable by every reader.
Beat 4 — The player vests or defaults
Run 分支奖励归属听证. The player chooses:
- vest to beneficiary;
- split by reader;
- escrow reward;
- convert to route asset;
- transfer with receipt;
- spend now with scar;
- forfeit or quarantine;
- allow default capture.
Beat 5 — Future play consumes reward state
A branch is complete only when downstream play reads the reward state. Valid results include vested, split_required, escrowed, route_asset_scoped, transferred, spent_with_scar, quarantined, forfeited, captured_default, false_universal, or recovery_only.
If future play consumes the reward as clean before this step, 未固化奖励捕获默认 fires or remains armed.
If future play consumes a resolved reward state after this step, route it through Branch Reward Afteruse Receipt so the later reader, proof bridge, excluded reader, after-state, and future effect remain visible.
Branch matrix
| Branch | Immediate relief | Required cost or scar | Future effect |
|---|---|---|---|
| Vest to beneficiary | reward owner can spend with clarity | rival or excluded reader pressure rises | accepted with scope |
| Split by reader | multiple readers get scoped access | ambiguity, bridge debt, or handler burden rises | split required |
| Escrow reward | false spend blocked | delay, archive debt, sponsor pressure, or public distrust rises | bridge required |
| Convert to route asset | reward becomes playable object | maintenance, custody, or loadout pressure rises | route asset required |
| Transfer with receipt | reward can move to another owner | transfer debt, notice, or claimant hostility rises | transferred with receipt |
| Spend now with scar | current route opens | reward is marked spent, reader-limited, or costlier | accepted with scar |
| Forfeit or quarantine | unsafe future use blocked | current route loses perk or slows | blocked or recovery-only |
| Default capture | fastest desk may get short relief | false universal reward or private advantage hardens | captured, hostile, contradiction pending, recovery-only |
No branch may create clean universal acceptance across sponsor, public/fan, lawful/archive, inspector, editor, handler, artist-boundary, claimant, route asset, management, and broadcast-reality readers.
Character and desk hooks
- Shen Luo can transfer or sponsor-scope a reward, but contract capture and public distrust rise.
- 郁蓝 can force public reward receipt, but sponsor pressure and public confusion rise.
- 韩砚霜 can escrow a lawful or archive reward, but inspection heat and delay rise.
- Baiya can convert a proof shortcut into a route asset, but edit debt and source ambiguity rise.
These hooks are valid only when they mutate reward owner, reader scope, excluded reader, cost, or future route acceptance.
Counter contract
Every resolved or defaulted branch mutates at least three durable surfaces:
counter_contract:
relief_min: 1
cost_min: 1
future_reader_or_route_effect_min: 1Primary surfaces:
reward_custody_clarityreward_scope_integrityunvested_reward_pressurecaptured_reward_pressureexcluded_reader_hostilitysponsor_credit_scopepublic_goodwill_legitimacypublic_receipt_distrustarchive_fastlane_debtlawful_forbearance_scopehandler_favor_burdenroute_asset_privilege_pressureschedule_cushion_debtaudience_oxygen_lift_scopeproducer_license_pressurebroadcast_reality_driftfuture_route_acceptancerecovery_route_cost
Missability and recovery
The storyline is missed when implementation:
- treats a positive reward as global progress;
- lets sponsor credit prove public acceptance;
- lets public goodwill satisfy sponsor or lawful readers;
- lets lawful forbearance become clean public approval;
- lets archive fast-lane become proof truth;
- spends handler favor without burden;
- loads reward into route bundle without custody and scope;
- hides excluded reader;
- opens from fixed timing, raw reward count, dashboard, or lens health.
Recovery is allowed only with visible scar:
- late vesting hearing;
- reward receipt bulletin;
- lawful annex;
- sponsor unwind;
- archive escrow;
- route asset recustody;
- split reader note;
- reward forfeiture;
- recovery-only reward.
Replay/session evidence shape
storyline_id: storyteller.storyline.branch_reward_vesting.v1
session_id: lens-branch-reward-vesting-v1-<timestamp>
seed: <deterministic-seed>
entry_state:
trigger_kind: state_pressure
source_success_present: true
source_success_kept_true: true
reward_object_present_or_explicit_absence: true
reward_spendable_by_future_reader: true
provisional_owner_or_explicit_absence_visible: true
candidate_spend_reader_visible: true
excluded_or_subordinated_reader_visible_or_explicit_absence: true
future_reader_or_route_consumes_reward: true
no_fixed_turn_trigger: true
source_reward:
source_surface: <surface id>
reward_kind: <kind>
provisional_owner_or_absence: <owner or explicit_absence>
candidate_spend_reader: <reader>
excluded_or_subordinated_reader: <reader or explicit_absence>
offered:
card: storyteller.card.branch_reward_vesting_docket.v1
rite: storyteller.rite.branch_reward_vesting_hearing.v1
branch_runs:
constructive_branch:
selected_posture: vest_to_beneficiary | split_by_reader | escrow_reward | convert_to_route_asset | transfer_with_receipt | spend_now_with_scar | forfeit_or_quarantine
reward_state_after: <state>
owner_state_after: <state>
excluded_reader_state_after: <state>
future_route_effect: <effect>
counter_deltas:
relief: []
cost: []
future: []
default_branch:
selected_posture: default_capture
event_seen_or_armed: storyteller.event.unvested_reward_capture_default.v1
default_actor: <actor>
false_clean_claim: <claim>
hidden_or_subordinated_reader: <reader or explicit_absence>
reward_state_after: captured_default | false_universal | sponsor_only | lawful_only | public_only | recovery_only | equivalent
assertions:
- entry_is_state_triggered
- source_success_kept_true
- reward_object_visible_or_explicit_absence
- owner_scope_and_excluded_reader_visible_or_explicit_absence
- reward_is_not_universal_key
- branch_outcomes_diverge
- success_has_cost
- default_is_durable
- future_reader_consumes_reward_state
- no_fixed_turn_day_week_raw_count_dashboard_or_lens_health_triggerNon-goals
- Not a global economy.
- Not a perk shop.
- Not filler positive content.
- Not an achievement layer.
- Not a fixed-turn reward phase.
- Not a duplicate of basis recognition, dividend claim, relief callback, reliance unwind, branch eligibility, or route loadout compatibility.
- Not valid unless a positive reward changes future playable acceptance.