Lost-and-Found Label Afteruse Receipt
A side-lobby lost-and-found label was printed to hold one unnamed object until a claimant returns with matching details. Later, a sponsor recap desk tries to treat that label as if it proves performer identity, audience consent, archive release authority, replacement-property settlement, and memorial-object custody.
The playable pressure is not whether the label exists. The pressure is whether the player can preserve what the label actually witnessed: source bin, object description, receiving clerk, claimant gap, custody scope, future reader, harmed claimant, and proof bridge. If those fields are absent, the future route must become more expensive or recovery-only instead of silently laundering the label into universal proof.
Relevant surfaces:
- lost-and-found-label-afteruse-receipt defines the afteruse rule.
- lost-and-found-label-docket carries the receipt state.
- lost-and-found-label-afteruse-review gives the player branch choices.
- false-lost-and-found-label-default records the harmful default.