Adverse Coalition Docket / 反向同盟案卷

Adverse Coalition Docket is the playable record for 反向同盟锁机制. It appears when two or more faction rows coordinate around the same asset after previous pressure has already made that asset valuable.

It is a card because the player needs to see the coalition as a concrete management object: who joined, what each side already spent or lost, what they can jointly lock, what contradiction can break them, and what route becomes captured if the docket is ignored.

When this card enters play

Create or update this docket only when all are true:

entry_state:
  target_asset_has_prior_use_or_relief: true
  coalition_member_rows_min: 2
  member_rows_share_target_asset: true
  combined_lock_terms_present: true
  future_route_effect_if_unresolved_present: true
  no_fixed_turn_trigger: true

Valid source rows may come from 派系承诺账本, 三钥羁押案卷, 执行授权账本, 播出合法性案卷, or any equivalent route-asset pressure card.

Required fields

card_id: storyteller.card.adverse_coalition_docket.v1
coalition_id: <stable coalition id>
target_asset:
  id: <asset/person/proof/slot/copy>
  state_before: <route_asset state>
  prior_relief_kept_true:
    - <relief preserved>
member_rows:
  - member_id: <faction row id>
    faction: sponsor | inspector | archive | editor | fan_public | pirate_relay | claimant_family | management_proxy | equivalent
    source_surface: <source card/storyline/rite/event>
    prior_spend_or_loss: <spent reserve, exposed contradiction, refused term, denied custody, harmed claimant, etc.>
    contribution_to_lock: <money/law/edit hold/public noise/claimant proof/carrier access/silence>
    demanded_control: <wording, custody, release, silence, copy, route gate, proof class>
  - member_id: <second row id>
    faction: <faction>
    source_surface: <source>
    prior_spend_or_loss: <state>
    contribution_to_lock: <lock contribution>
    demanded_control: <control>
combined_lock:
  terms:
    - <combined term>
  lock_state: coalition_watchlisted | coalition_declared | quiet_coalition | coalition_lock_active
  contradiction_or_absence: <public receipt/oath/checksum/source tape/witness trace/pirate timestamp/fan stub/explicit absence>
  harmed_if_hardened: <person/claimant/route/future action>
  future_route_effect_if_unbroken: <blocked/captured/costlier/recovery_only>
player_response:
  selected_branch: break_by_contradiction | split_coalition | buy_standdown | freeze_target | decoy_release | default_harden | unresolved
  assigned_handler_or_absence: <handler/absence>
  assigned_proof_or_absence: <proof/absence>
  cost_or_collateral: <cost>
resolution:
  coalition_state_after: <state>
  target_asset_state_after: <state>
  future_route_effect: <effect>

Docket rows

Member row

Each member row must preserve the reason that faction can plausibly join the coalition.

Accepted examples:

  • sponsor lost clean naming control and now contributes escrow plus private wording;
  • inspector spent lawful cover and now contributes admissibility threat plus seizure notice;
  • editor lost source priority and now contributes checksum hold plus contradiction claim;
  • fan public spent oxygen legitimacy and now contributes public witness pressure;
  • pirate relay took heat and now contributes timestamp or unauthorized reach;
  • claimant family lost priority and now contributes grief/legal ownership demand.

The docket fails if it lists factions without spend/loss memory.

Combined lock row

The combined row must name a lock that none of the members could impose as cleanly alone.

Valid terms include:

  • sponsor_plus_inspector_release_gate;
  • inspector_plus_editor_source_freeze;
  • sponsor_plus_editor_clean_copy_capture;
  • archive_plus_claimant_false_owner_notice;
  • fan_plus_pirate_public_only_gate;
  • sponsor_plus_archive_silence_retainer;
  • editor_plus_public_contradiction_hold.

Play-facing choices recorded by the card

The card must expose at least four branch families when state allows them:

  • break by contradiction;
  • split the coalition;
  • buy a stand-down;
  • freeze or quarantine the target;
  • decoy release;
  • default into hardened lock.

A single automatic event is insufficient. The docket is a choice surface, not a passive warning.

Result states

Docket stateMeaningRequired consequence
watchlistedCompatible coalition rows exist.The target’s future reuse can mature the lock.
declaredThe coalition names combined terms.Player response is required or default risk rises.
active_lockA current route/action is blocked or costlier.At least one offer changes before resolution.
splitMembers are separated.One member weakens; a harmed or unserved row remains visible.
exposedContradiction breaks the shared story.Coalition loses clean pressure; public/legal/source cost appears.
standdown_boughtLock pauses under cost.The cost becomes future debt, capture, resentment, or blackmail.
frozenTarget is quarantined or escrowed.False capture falls; route is delayed or recovery-only.
decoyedA sacrificial copy absorbs the lock.Primary asset survives with source ambiguity or fraud risk.
hardenedCoalition narrates target first.Target becomes captured, hostile, false-owner, channel-only, or recovery-only.

Assignment hooks

Strong assignments include:

  • Han Yanshuang or inspector proof for lawful contradiction or freeze;
  • Yu Lan or public receipt for public contradiction;
  • Shen Luo for managed stand-down or sponsor unwind;
  • Baiya for checksum contradiction, decoy release, or edit escrow;
  • a low-rank carrier, witness, fan oxygen stub, pirate timestamp, or explicit absence from Route Assets and Custody.

Counter deltas

Every resolution must record at least three deltas, including one relief and one cost. Suggested surfaces:

  • coalition_pressure
  • coalition_lock_strength
  • route_asset_pressure
  • false_owner_pressure
  • inspection_heat
  • sponsor_stop_loss_pressure
  • contract_capture
  • edit_debt
  • source_ambiguity
  • public_receipt_legitimacy
  • public_receipt_distrust
  • fan_oxygen_resentment
  • future_blackmail_cost
  • future_recovery_cost

Non-goals

  • Not a generic enemy list.
  • Not a faction reputation card.
  • Not a fixed-turn callback.
  • Not a raw content-count card.
  • Not valid unless it changes target availability, target state, route cost, future channel acceptance, claimant pressure, or recovery requirement.