Inspection Shadow Crew Permit / 监察影子组临时通行证
A temporary chain-of-custody permit signed through inspection pressure. It lets a low-rank carrier cross service corridors with a contested proof object, but it also makes the handoff visible to inspectors, sponsors, archive desks, fan witnesses, and editor claimants.
This card belongs to Inspection Shadow Crew Custody. It is not a timed chapter reward. It enters play only when a movable or physically uncertain proof object has at least two live claimants and a carrier, permit, or explicit absence must be represented.
The bound game id remains card-storyteller-inspection-shadow-crew-permit for data compatibility.
Exact executable use
In the bound Cen Wei Temporary Chain Runner Lens, this permit is one member of an exact eight-object starter packet. The playable Shadow Evidence Transfer requires all eight objects in hand and assigns each object to exactly one slot:
| Slot | Exact starter object |
|---|---|
runner | card-storyteller-cen-wei-temporary-chain-runner |
permit | card-storyteller-inspection-shadow-crew-permit |
proof_object | storyteller.card.cen_wei_contested_proof_packet.v1 |
archive_claimant | storyteller.card.cen_wei_archive_claimant.v1 |
rival_claimant | storyteller.card.cen_wei_public_claimant.v1 |
handler | storyteller.card.cen_wei_chain_handler.v1 |
cover | storyteller.card.cen_wei_custody_cover.v1 |
future_reader | storyteller.card.cen_wei_future_chain_reader.v1 |
Every slot is required and accepts only the listed object. A generic carrier, another permit, a tag match, an equivalent object, an explicit-absence placeholder, or a virtual assignment does not satisfy this executable rite. Resolution also fails when any starter object is missing from hand or when the player provides no branch choice.
The permit proves only one named physical transfer. It does not grant archive ownership, public truth, sponsor clearance, lawful authority, universal courier power, or universal broadcast permission.
Valid outcomes
The rite exposes eight exact branch choices:
authorize_runner_lawful_custody→lawful_chain_witness;route_runner_to_public_receipt→public_receipt_carrier;mask_runner_under_editor_checksum→editor_masked_carrier;retain_runner_as_production_neutral→neutral_route_asset;accept_sponsor_cover_capture→captured_carrier;suppress_runner_access→suppressed_carrier;sacrifice_runner_permit→sacrificed_permit;abandon_runner_to_pirate_loop→hostile_leak_sourceand the mandatory custody-leak default.
Only authorize_runner_lawful_custody may create route_asset.cen_wei_temporary_chain_runner. Every other branch preserves a narrower, captured, suppressed, sacrificed, hostile, or recovery-bound result.
Failure pressure
If the player uses the permit to hide the carrier, bypass physical custody, or erase the claimant conflict, Shadow Crew Custody Leak should fire or become default-ready.
Non-goals
- Not a fixed-turn unlock.
- Not a free inspection shield.
- Not valid unless it changes carrier state, proof movement, route access, claimant pressure, or future cost.