Pressure Claimant Conversion Docket / 压力认领人转化案卷

Pressure Claimant Conversion Docket is the board card that records a named default actor after an unworked crisis, stale route asset, public receipt, sponsor patch, inspector freeze, archive seizure, fan queue, editor autopatch, or claimant narration becomes active.

The card exists to prevent default actors from remaining abstract. A sponsor default, inspector default, archive default, fan public default, editor default, claimant default, route asset default, blackout default, or contradiction default must become a convertible pressure row: recruitable, appeasable, bounded, missed, hostile, captured, or seeded for later coalition pressure.

Card promise

When another actor narrates first, the player must see who gained leverage, what they want, what route they now affect, and what can still be done before the actor hardens.

The card is not an inventory of angry factions. It is a player-facing docket for one or more active conversion windows.

Entry sources

A docket row can be created from any state-triggered surface that names a default actor and future route effect, especially:

The docket must never open from a fixed turn count, arbitrary day interval, or raw content quota.

Required row shape

pressure_claimant_row:
  row_id: <stable row id>
  source_event_or_surface: <event/card/rite/source id>
  source_session_id: <session id or explicit_absence>
  default_actor: sponsor_default | inspector_default | archive_default | fan_public_default | editor_default | claimant_default | route_asset_default | blackout_default | contradiction_default | equivalent
  named_claimant: <character/faction/public queue/proof carrier/explicit persona>
  target: <person/proof/asset/slot/copy/route>
  target_state_before: <state>
  leverage: <what the claimant can withhold, expose, seize, sell, or narrate>
  demanded_control: <custody, credit, silence, payment, lawful stamp, public wording, access, apology, etc>
  conversion_window_state: offered | narrowing | last_clean_offer | hardening_ready
  available_responses: []
  missing_response_inputs: []
  unselected_claimant_effect: <row id or explicit_absence>
  future_route_effect_if_unanswered: <blocked | costlier | hostile | captured | recovery_only | contradiction_pending>

The row fails design review if it has no named claimant, no target, no leverage, no demanded control, or no future route effect.

Valid claimant forms

A claimant can be:

  • a named character such as Orion Breath, Inspector Rhee Archive, Yu Lan, or Baiya;
  • a public row such as fan refund queue, oxygen witness chain, memorial crowd, or pirate audience;
  • a faction desk such as sponsor office, archive bureau, inspector unit, cutroom, claimant household, or security room;
  • a route asset that can refuse, leak, disappear, go hostile, or become captured;
  • a contradiction or blackout surface personified as an enforcement row when the engine has no human actor.

Conversion responses

Each active row must expose at least three response families, with unavailable responses recorded as blocked by state rather than hidden.

Recruit as bounded route asset

The player gives proof, concession, payment, public legitimacy, lawful boundary, or custody bridge so the claimant becomes a limited helper.

Expected state:

claimant_state_after: recruited_bounded | route_asset_limited | audit_shield | sponsor_escrow | public_witness_bridge | editor_checksum_bridge
cost_required: true
future_route_effect: unlocked_with_scar | accepted_with_debt | mitigated_once

Appease or buy time

The player delays hardening without solving ownership.

Expected state:

claimant_state_after: appeased_temporary | standstill_bought | concession_open
next_pressure: named
future_route_effect: costlier | delayed | still_contested

Expose counterclaim

The player challenges the claimant with receipts, source proof, public witness, audit proof, or editor checksum.

Expected state:

claimant_state_after: countered | split_claim | public_contested | lawful_contested
relief: leverage_down
cost: exposure_or_heat_up

Boundary or quarantine

The player refuses both clean use and clean surrender by freezing target access, quarantining proof, or limiting channel use.

Expected state:

claimant_state_after: bounded | quarantined | channel_limited | recovery_only
current_route_effect: narrowed | blocked | alternate_required

Trade custody

The player grants one custody term to prevent a worse hostile state.

Expected state:

claimant_state_after: partially_captured | managed_claimant | debt_owner
cost: contract_capture | bureau_favor_debt | edit_debt | public_distrust | fan_resentment | archive_debt

Miss or harden

The player hides the row, answers without cost, lacks required proof, or lets the claimant narrate first.

Expected state:

claimant_state_after: missed | hostile | captured | false_owner | hostile_witness | mandate_holder | coalition_seed
emitted_event: storyteller.event.pressure_claimant_hardening_default.v1 | equivalent
future_route_effect: blocked | hostile | captured | recovery_only | contradiction_pending

State and counter surfaces

Every row resolution should mutate at least three durable surfaces: one relief or preserved option, one cost or debt, and one future route effect.

Primary surfaces:

  • pressure_claimant_rows_open
  • claimant_conversion_window
  • claimant_leverage
  • claimant_trust
  • claimant_hostility
  • claimant_capture
  • claimant_missed
  • route_asset_custody
  • future_route_acceptance
  • inspection_heat
  • bureau_favor_debt
  • sponsor_stop_loss_pressure
  • contract_capture
  • archive_debt
  • edit_debt
  • public_receipt_legitimacy
  • public_receipt_distrust
  • fan_oxygen_resentment
  • handler_burden
  • black_screen_pressure

Display rules

The docket should show:

  1. source of the row;
  2. named actor;
  3. target and leverage;
  4. conversion window state;
  5. available and blocked responses;
  6. cost for each non-default response;
  7. future route effect if unanswered;
  8. source session/provenance when available.

Non-goals

  • Not a generic faction reputation card.
  • Not a raw list of villains.
  • Not a fixed-turn warning.
  • Not a free recruitment interface.
  • Not a replacement for character-specific storylines.
  • Not valid if the default actor has no target, leverage, or route consequence.