Pressure Claimant Conversion Hearing / 压力认领人转化听证

Pressure Claimant Conversion Hearing is the assignable rite that answers an active row on 压力认领人转化案卷.

It turns a named default actor into a bounded ally, temporary standstill, contested claimant, quarantined route, partial custody owner, missed claimant, or hostile pressure.

Rite promise

The player must commit a response to a specific claimant row. A famous handler, generic action point, or silent auto-resolution cannot convert the claimant. The rite must name what is being offered, what is missing, what the claimant gains or loses, and what future route changes.

Eligibility

Open the rite when all are true:

  1. 压力认领人转化案卷 has at least one active row;
  2. the selected row has a named claimant, target, leverage, demanded control, conversion window, and future route effect;
  3. at least one branch is available or explicitly blocked by missing state;
  4. the target is not already terminally resolved;
  5. a handler, proof, boundary, concession, public queue, payment, quarantine, counterclaim, or explicit absence can be assigned.

No fixed turn count or arbitrary day count may open this rite.

Required assignment shape

rite: storyteller.rite.pressure_claimant_conversion_hearing.v1
docket: storyteller.card.pressure_claimant_conversion_docket.v1
selected_row:
  row_id: <row>
  named_claimant: <claimant>
  default_actor: <actor family>
  target: <person/proof/asset/slot/copy/route>
  leverage: <leverage>
selected_response: recruit_bounded | appease_buy_time | expose_counterclaim | boundary_quarantine | trade_custody | let_harden
assignments:
  handler_or_absence: <character/follower/desk/explicit_absence>
  proof_or_absence: <proof/card/receipt/checksum/token/explicit_absence>
  concession_or_payment_or_absence: <cost/explicit_absence>
  boundary_or_quarantine_or_absence: <boundary/explicit_absence>
  public_or_lawful_witness_or_absence: <witness/explicit_absence>
  unselected_claimant_row: <row or explicit_absence>
branch_cost:
  required: true
  cost_state: <counter/tag/asset scar>

The rite fails if the selected row can be cleared without at least one visible cost, scar, debt, restriction, exposure, or harmed substitute.

Branch families

Branch A — Recruit bounded claimant

The player converts the claimant into a limited route asset, audit shield, sponsor escrow, public witness bridge, editor checksum bridge, safehouse helper, or equivalent.

Valid inputs:

  • handler who can negotiate, audit, witness, edit, protect, sponsor, or expose;
  • proof bridge or named absence;
  • concession, payment, lawful boundary, public receipt, or custody term.

Expected result:

claimant_state_after: recruited_bounded | route_asset_limited | audit_shield | sponsor_escrow | public_witness_bridge | editor_checksum_bridge
relief: future_route_mitigated | target_access_unlocked_with_scar | one_future_default_blocked
cost: debt_or_pressure_up | proof_spent | future_gate_required | claimant_control_reserved

Branch B — Appease or buy time

The player grants a standstill, payment, apology, language change, sponsor concession, audit delay, or public queue placeholder.

Expected result:

claimant_state_after: appeased_temporary | standstill_bought | concession_open
conversion_window_state_after: narrowing | last_clean_offer | hardening_ready
future_route_effect: delayed | costlier | still_contested
cost: contract_capture | bureau_favor_debt | public_distrust | fan_resentment | archive_debt | handler_burden

Branch C — Expose counterclaim

The player attacks the claimant’s leverage with source proof, receipt, witness chain, unedited master, audit stamp, checksum, public queue, or counter-affidavit.

Expected result:

claimant_state_after: countered | split_claim | public_contested | lawful_contested
relief: claimant_leverage_down | target_custody_clarity_up | false_owner_pressure_down
cost: inspection_heat_up | sponsor_pressure_up | archive_debt_up | public_exposure_up | edit_debt_up

Branch D — Boundary or quarantine

The player prevents clean capture by freezing the target, quarantining proof, limiting channel use, or making the route recovery-only.

Expected result:

claimant_state_after: bounded | quarantined | channel_limited | recovery_only
current_route_effect: narrowed | blocked | alternate_required | delayed
cost: schedule_pressure_up | public_grief_down | handler_burden_up | fan_resentment_up | recovery_cost_up

Branch E — Trade custody

The player deliberately gives one piece of custody to avoid a worse hostile state.

Expected result:

claimant_state_after: managed_claimant | debt_owner | partially_captured
relief: hardening_prevented | immediate_route_unblocked | default_delayed
cost: contract_capture | bureau_favor_debt | edit_debt | archive_debt | public_distrust | future_blackmail_cost
future_route_effect: sponsor_gate_required | lawful_gate_required | editor_gate_required | public_counterclaim_required | costlier

Branch F — Let harden

The player refuses, lacks input, hides the row, or attempts a free answer.

Expected result:

claimant_state_after: missed | hostile | captured | false_owner | mandate_holder | coalition_seed
emitted_event: storyteller.event.pressure_claimant_hardening_default.v1
future_route_effect: blocked | hostile | captured | recovery_only | contradiction_pending | watchlisted

Unselected row effect

If more than one pressure claimant row is active, the rite must mutate at least one unselected row or explicitly record why no other row can change.

unselected_row_effect:
  row_id: <row or explicit_absence>
  state_before: <state or explicit_absence>
  state_after: <state or explicit_absence>
  reason: appeased_by_same_cost | offended_by_concession | hardened_by_delay | exposed_by_counterclaim | unaffected_with_proof | explicit_absence

The rite fails if selected-claimant conversion leaves all other active pressure rows magically unchanged every time.

Counter contract

Every resolution must include at least three deltas:

  • one claimant state delta;
  • one target or future route delta;
  • one cost, debt, exposure, or pressure delta.

Recommended deltas:

  • claimant_conversion_window
  • claimant_trust
  • claimant_hostility
  • claimant_capture
  • claimant_missed
  • future_route_acceptance
  • route_asset_custody
  • inspection_heat
  • bureau_favor_debt
  • sponsor_stop_loss_pressure
  • contract_capture
  • archive_debt
  • edit_debt
  • public_receipt_legitimacy
  • public_receipt_distrust
  • fan_oxygen_resentment
  • handler_burden
  • black_screen_pressure

Resolution record

resolution:
  selected_response: <branch>
  claimant_state_before: <state>
  claimant_state_after: <state>
  target_state_before: <state>
  target_state_after: <state>
  emitted_event: storyteller.event.pressure_claimant_hardening_default.v1 | none
  future_route_effect: <effect>
  unselected_row_effect: <effect>
  counter_deltas: {}

Non-goals

  • Not a universal diplomacy button.
  • Not a generic faction reputation rite.
  • Not a fixed-turn conversion timer.
  • Not valid if a claimant becomes fully loyal for free.
  • Not valid if hostile or missed states are only prose.
  • Not a replacement for character-specific rites; it is the shared bridge that makes default actors become character-route material.