Claimant Collision Lock / 认领撞锁

Claimant Collision Lock is the route-asset mechanism for moments when a successful Storyteller branch creates an asset that multiple authorities can now legally, commercially, editorially, or publicly claim.

The mechanism exists because recent custody, oxygen, memorial, and broadcast-reality surfaces already prove individual conflicts. The next design gap is collision after success: if a fan ledger, memorial copy, voice token, editor cut, or audit shield becomes useful, the sponsor, editor, inspector, archive, public, and artist-facing claimants should not be able to overwrite one another silently.

Core rule

When at least three claimant families can alter the same route asset, the game must create a collision surface before the asset can be used as if it were clean.

A collision surface must answer:

  1. which asset is under pressure;
  2. which claimant receives priority or is challenged first;
  3. which opposing claim remains live;
  4. whether the asset stays singular, splits into route copies, is quarantined, is captured, is burned, or hardens around a false owner;
  5. which future route actions become cheaper, costlier, blocked, or unlocked.

State-triggered entry

Open Claimant Collision Lock when all are true:

  1. a route asset exists in a durable state from Route Assets and Custody: recruited, protected, route_asset, hostile, captured, false_owner, quarantined, or equivalent;
  2. at least three claimant families are live or one is explicitly absent as a meaningful weakness;
  3. one claimant has offered a resolution that would suppress, capture, reframe, or devalue another claimant’s future use;
  4. at least one pressure counter is live: route_asset_pressure, sponsor_stop_loss_pressure, contract_capture, edit_debt, archive_debt, inspection_heat, public_receipt_legitimacy, fan_oxygen_resentment, reality_drift, continuity_hazard, or black_screen_slots;
  5. the route asset has not already been assigned claimant priority, split, quarantined, captured, or burned.

This mechanism is not tied to a fixed numbered turn.

Claimant families

Sponsor or manager pressure tries to stabilize budget, schedule, oxygen relief, naming, stop-loss, clean-ending ownership, or liability.

Typical actors and surfaces:

  • Orion Breath;
  • Shen Luo;
  • sponsor stop-loss orders, relief galas, escrow receipts, clean-ending packages, naming options.

Typical gain:

  • lower immediate sponsor or schedule pressure.

Typical cost:

  • contract_capture, public distrust, fan resentment, inspection heat, or archive debt.

Editor / black-box claim

Editor or black-box pressure tries to make the asset legible, continuous, admissible to the audience, or safely cuttable.

Typical actors and surfaces:

  • Baiya;
  • Han Cutroom;
  • black-box checksum, final cut, redaction, continuity patch, replay-safe copy.

Typical gain:

  • lower continuity hazard, audience churn, or immediate slot pressure.

Typical cost:

  • edit_debt, archive debt, public receipt distrust, future fraud cost, or voice/body risk.

Inspector / archive claim

Inspector or archive pressure tries to make the asset lawful, admissible, quarantined, seized, or appealable.

Typical actors and surfaces:

Typical gain:

  • lower archive fraud, improve custody clarity, unlock lawful route access.

Typical cost:

  • inspection_heat, bureau favor debt, sponsor retaliation, public grief, schedule lock, or asset seizure.

Public / artist / pirate claim

Public pressure refuses to let the asset become only a private object. It may come from fans, historian, artist boundary, audience stability reason, pirate relay, or public receipt.

Typical actors and surfaces:

  • Yu Lan;
  • artist refusal markers;
  • fan oxygen queue;
  • public receipt;
  • pirate relay memory;
  • audience-stability explanation.

Typical gain:

  • public legitimacy, fan balance, witness protection, route copy unlock.

Typical cost:

  • reality drift, sponsor pressure, inspector heat, archive debt, or black-screen pressure.

Route asset collision states

StateMeaningRequired gameplay consequence
collision_detectedA durable asset has competing claimants.Offer 认领撞锁案卷 or equivalent state.
priority_setOne claimant receives first custody.One route improves while at least two other claimant pressures remain as debt.
sponsor_priority_settlementSponsor/manager controls first use.Sponsor pressure drops; contract capture or public distrust rises.
editorial_priority_cutEditor/black-box controls legibility.Continuity improves; edit debt, archive debt, or future fraud rises.
inspector_priority_sealInspector/archive controls admissibility.Fraud or custody risk improves; inspection/sponsor/schedule cost rises.
route_copies_splitAsset becomes plural across claimants.Multiple future actions unlock, but drift or debt rises.
quarantined_collision_copyUnsafe copy is contained.Fraud/blackout risk improves; public grief, fan, sponsor, or schedule cost rises.
asset_capturedA claimant removes the asset from player use.Recovery, exchange, appeal, or public counterproof is required.
burned_assetPlayer spends the asset to save another route.Short-term pressure drops; future route access is lost or scarred.
false_owner_hardenedWrong claimant becomes visible owner.Later custody rites are harder or lose clean success.

Observable objects

Branch contract

  • Immediate sponsor/schedule pressure improves.
  • contract_capture rises.
  • At least one of public, editor, inspector, archive, fan, or artist pressure remains active.

Editorial priority

  • Continuity or audience legibility improves.
  • edit_debt rises.
  • At least one of public receipt, lawful custody, sponsor, or future fraud risk remains active.

Inspector priority

  • Lawful custody or fraud state improves.
  • inspection_heat or bureau_favor_debt rises.
  • At least one sponsor/editor/public route is delayed, appealed, or made costlier.

Public split

  • Public receipt or fan legitimacy improves.
  • The asset becomes plural and therefore riskier.
  • reality_drift, inspection heat, sponsor pressure, or archive debt rises.

Quarantine

  • Fraud, blackout, voice/body, or false-owner risk improves.
  • Public grief, fan resentment, sponsor pressure, or schedule pressure rises.

Capture, burn, or false owner

  • The asset leaves clean use.
  • Recovery, exchange, appeal, or replacement becomes required.
  • Future route costs or locks must be visible.

Relation to Broadcast Reality Drift

播出实在漂移 handles contradictions between public versions of reality. Claimant Collision Lock handles competing custody and future-use claims over one route asset.

They can chain:

  • collision can create drift when route copies split;
  • drift can create collision when contradictory public proof becomes a valuable route asset;
  • both must preserve durable state rather than retconning previous branch outcomes.

Evidence requirements

A satisfying replay or state inspection must show:

  • state-triggered entry from a durable route asset;
  • at least three claimant families or explicitly recorded absence;
  • one assignable hearing or equivalent action;
  • visible selected asset, selected first claimant, opposing proof, public anchor or absence;
  • at least three counter/durable-state deltas;
  • divergent outcomes for priority, split/quarantine, and miss/capture/false-owner paths;
  • future route availability or cost changes after resolution;
  • seed/session/replay provenance when bound to executable lens evidence.

Non-goals

  • Not a generic legal conflict.
  • Not a governance/process page.
  • Not a fixed-turn late-game gate.
  • Not a raw lens-count expansion.
  • Not a way to merge every claimant into a clean universal asset.
  • Not a replacement for existing oxygen, memorial, custody, or broadcast-drift mechanisms.