Claimant Collision Lock / 认领撞锁
Claimant Collision Lock is the route-asset mechanism for moments when a successful Storyteller branch creates an asset that multiple authorities can now legally, commercially, editorially, or publicly claim.
The mechanism exists because recent custody, oxygen, memorial, and broadcast-reality surfaces already prove individual conflicts. The next design gap is collision after success: if a fan ledger, memorial copy, voice token, editor cut, or audit shield becomes useful, the sponsor, editor, inspector, archive, public, and artist-facing claimants should not be able to overwrite one another silently.
Core rule
When at least three claimant families can alter the same route asset, the game must create a collision surface before the asset can be used as if it were clean.
A collision surface must answer:
- which asset is under pressure;
- which claimant receives priority or is challenged first;
- which opposing claim remains live;
- whether the asset stays singular, splits into route copies, is quarantined, is captured, is burned, or hardens around a false owner;
- which future route actions become cheaper, costlier, blocked, or unlocked.
State-triggered entry
Open Claimant Collision Lock when all are true:
- a route asset exists in a durable state from Route Assets and Custody:
recruited,protected,route_asset,hostile,captured,false_owner,quarantined, or equivalent; - at least three claimant families are live or one is explicitly absent as a meaningful weakness;
- one claimant has offered a resolution that would suppress, capture, reframe, or devalue another claimant’s future use;
- at least one pressure counter is live:
route_asset_pressure,sponsor_stop_loss_pressure,contract_capture,edit_debt,archive_debt,inspection_heat,public_receipt_legitimacy,fan_oxygen_resentment,reality_drift,continuity_hazard, orblack_screen_slots; - the route asset has not already been assigned claimant priority, split, quarantined, captured, or burned.
This mechanism is not tied to a fixed numbered turn.
Claimant families
Sponsor / manager claim
Sponsor or manager pressure tries to stabilize budget, schedule, oxygen relief, naming, stop-loss, clean-ending ownership, or liability.
Typical actors and surfaces:
- Orion Breath;
- Shen Luo;
- sponsor stop-loss orders, relief galas, escrow receipts, clean-ending packages, naming options.
Typical gain:
- lower immediate sponsor or schedule pressure.
Typical cost:
contract_capture, public distrust, fan resentment, inspection heat, or archive debt.
Editor / black-box claim
Editor or black-box pressure tries to make the asset legible, continuous, admissible to the audience, or safely cuttable.
Typical actors and surfaces:
- Baiya;
- Han Cutroom;
- black-box checksum, final cut, redaction, continuity patch, replay-safe copy.
Typical gain:
- lower continuity hazard, audience churn, or immediate slot pressure.
Typical cost:
edit_debt, archive debt, public receipt distrust, future fraud cost, or voice/body risk.
Inspector / archive claim
Inspector or archive pressure tries to make the asset lawful, admissible, quarantined, seized, or appealable.
Typical actors and surfaces:
- Inspector Rhee Archive;
- Han Yanshuang;
- audit demand, admissible copy, quarantine seal, archive docket, white-glove ruling.
Typical gain:
- lower archive fraud, improve custody clarity, unlock lawful route access.
Typical cost:
inspection_heat, bureau favor debt, sponsor retaliation, public grief, schedule lock, or asset seizure.
Public / artist / pirate claim
Public pressure refuses to let the asset become only a private object. It may come from fans, historian, artist boundary, audience stability reason, pirate relay, or public receipt.
Typical actors and surfaces:
- Yu Lan;
- artist refusal markers;
- fan oxygen queue;
- public receipt;
- pirate relay memory;
- audience-stability explanation.
Typical gain:
- public legitimacy, fan balance, witness protection, route copy unlock.
Typical cost:
- reality drift, sponsor pressure, inspector heat, archive debt, or black-screen pressure.
Route asset collision states
| State | Meaning | Required gameplay consequence |
|---|---|---|
collision_detected | A durable asset has competing claimants. | Offer 认领撞锁案卷 or equivalent state. |
priority_set | One claimant receives first custody. | One route improves while at least two other claimant pressures remain as debt. |
sponsor_priority_settlement | Sponsor/manager controls first use. | Sponsor pressure drops; contract capture or public distrust rises. |
editorial_priority_cut | Editor/black-box controls legibility. | Continuity improves; edit debt, archive debt, or future fraud rises. |
inspector_priority_seal | Inspector/archive controls admissibility. | Fraud or custody risk improves; inspection/sponsor/schedule cost rises. |
route_copies_split | Asset becomes plural across claimants. | Multiple future actions unlock, but drift or debt rises. |
quarantined_collision_copy | Unsafe copy is contained. | Fraud/blackout risk improves; public grief, fan, sponsor, or schedule cost rises. |
asset_captured | A claimant removes the asset from player use. | Recovery, exchange, appeal, or public counterproof is required. |
burned_asset | Player spends the asset to save another route. | Short-term pressure drops; future route access is lost or scarred. |
false_owner_hardened | Wrong claimant becomes visible owner. | Later custody rites are harder or lose clean success. |
Observable objects
- 认领撞锁案卷 — stores the asset, claimants, public anchor, collision state, and deltas.
- 认领撞锁听证 — assignable action that chooses priority, split, quarantine, or failure.
- 路线资产扣押播报 — public event when a claimant seizes, packages, cuts, quarantines, or hardens the asset.
Branch contract
Sponsor priority
- Immediate sponsor/schedule pressure improves.
contract_capturerises.- At least one of public, editor, inspector, archive, fan, or artist pressure remains active.
Editorial priority
- Continuity or audience legibility improves.
edit_debtrises.- At least one of public receipt, lawful custody, sponsor, or future fraud risk remains active.
Inspector priority
- Lawful custody or fraud state improves.
inspection_heatorbureau_favor_debtrises.- At least one sponsor/editor/public route is delayed, appealed, or made costlier.
Public split
- Public receipt or fan legitimacy improves.
- The asset becomes plural and therefore riskier.
reality_drift, inspection heat, sponsor pressure, or archive debt rises.
Quarantine
- Fraud, blackout, voice/body, or false-owner risk improves.
- Public grief, fan resentment, sponsor pressure, or schedule pressure rises.
Capture, burn, or false owner
- The asset leaves clean use.
- Recovery, exchange, appeal, or replacement becomes required.
- Future route costs or locks must be visible.
Relation to Broadcast Reality Drift
播出实在漂移 handles contradictions between public versions of reality. Claimant Collision Lock handles competing custody and future-use claims over one route asset.
They can chain:
- collision can create drift when route copies split;
- drift can create collision when contradictory public proof becomes a valuable route asset;
- both must preserve durable state rather than retconning previous branch outcomes.
Evidence requirements
A satisfying replay or state inspection must show:
- state-triggered entry from a durable route asset;
- at least three claimant families or explicitly recorded absence;
- one assignable hearing or equivalent action;
- visible selected asset, selected first claimant, opposing proof, public anchor or absence;
- at least three counter/durable-state deltas;
- divergent outcomes for priority, split/quarantine, and miss/capture/false-owner paths;
- future route availability or cost changes after resolution;
- seed/session/replay provenance when bound to executable lens evidence.
Non-goals
- Not a generic legal conflict.
- Not a governance/process page.
- Not a fixed-turn late-game gate.
- Not a raw lens-count expansion.
- Not a way to merge every claimant into a clean universal asset.
- Not a replacement for existing oxygen, memorial, custody, or broadcast-drift mechanisms.