Producer License Encumbrance Review / 制作人牌照负担复核

Producer License Encumbrance Review is the assignable rite for 制作人牌照负担机制. It resolves one row from 制作人牌照负担账本.

The rite exists because the producer license can no longer be treated as a clean permission token once appeal residue, scar convergence, management compression, ruling load, or production triage rows have borrowed its authority.

Entry requirements

entry_state:
  trigger_kind: state_pressure
  ledger: storyteller.card.producer_license_encumbrance_ledger.v1
  ledger_state_any: [ledger_open, pledged, split, delegated, overpledged, captured, recovery_only]
  selected_row_available: true
  current_route_requests_license_use: true
  source_obligation_preserved: true
  future_reader_or_route_effect_present: true
  player_can_assign_or_record_explicit_absence: true
  no_fixed_turn_trigger: true
  no_fixed_day_or_week_trigger: true

The rite is invalid if it opens from a fixed turn, day, week, chapter, raw count, dashboard status, or lens-health state.

Required assignment payload

rite_id: storyteller.rite.producer_license_encumbrance_review.v1
assignment:
  ledger: storyteller.card.producer_license_encumbrance_ledger.v1
  selected_row: <row id>
  source_surface: appeal_residue | scar_convergence | management_compression | ruling_enforcement_load | production_triage | route_asset_afterlife | equivalent
  source_row_or_result_id: <stable id>
  requested_license_use: broadcast_authority | custody_intervention | lawful_stay | public_statement | route_asset_release | correction_slot_bid | management_report | equivalent
  selected_response: pledge_visible_collateral | split_license_authority | delegate_authority | release_or_retire_pledge | refuse_license_use | overpledge_or_hide
  pledged_authority_or_absence: <authority or explicit_absence>
  collateral_holder_or_absence: sponsor | inspector | archive | public_table | fan_queue | cutroom | claimant | handler | explicit_absence
  forbidden_or_delayed_reader: producer_license | public_table | lawful_reader | sponsor_gate | correction_slot | route_asset | quote_table | crew_lane | broadcast_reality | explicit_absence
  handler_or_absence: <handler or explicit_absence>
  proof_or_seal_or_absence: <proof seal receipt checksum ruling residue or explicit_absence>
  release_condition_or_absence: <state condition or explicit_absence>
  branch_cost_or_absence: <cost or explicit_absence>
  future_reader_or_route: <id>

A famous character, sponsor payment, legal authority, public anger, or edit operation is insufficient unless it fills one of the required slots.

Branches

Branch A — Pledge visible collateral

The player borrows producer authority for the current route and records who now holds the collateral.

selected_response: pledge_visible_collateral
row_state_after: pledged
license_state_after_any: [pledged, narrowed, accepted_with_collateral]
relief_any: [current_route_authorized, custody_intervention_allowed, broadcast_slot_preserved, lawful_stay_open]
cost_any: [producer_license_pressure_up, collateral_holder_leverage_up, audit_risk_up, future_reader_costlier]
future_route_effect_any: [accepted_with_collateral, review_required, costlier]

Branch B — Split license authority

The player refuses to let one authority satisfy incompatible future readers.

selected_response: split_license_authority
row_state_after: split
license_state_after_any: [public_only, lawful_only, sponsor_only, route_asset_only, correction_only, split_authority]
relief_any: [false_clean_authority_down, scoped_reader_can_proceed, overpledge_risk_down]
cost_any: [source_ambiguity_up, inspection_heat_up, public_receipt_distrust_up, future_reconciliation_cost_up]
future_route_effect_any: [scoped_acceptance, split_required, contradiction_pending]

Branch C — Delegate authority

The player moves part of the burden to a mandate, proxy, handler, or faction commitment.

selected_response: delegate_authority
row_state_after: delegated
relief_any: [producer_license_pressure_down, enforcement_load_carried, route_asset_release_possible]
cost_any: [handler_burden_up, bureau_favor_debt_up, faction_commitment_spent, proxy_capture_risk_up]
future_route_effect_any: [proxy_gate_required, mandate_required, accepted_with_debt]

Branch D — Release or retire pledge

The player buys out, burns, or retires a prior license pledge with visible scar.

selected_response: release_or_retire_pledge
row_state_after_any: [released, retired_with_scar]
relief_any: [overpledge_risk_down, black_screen_pressure_down, future_license_reader_cleaner]
cost_any: [current_route_narrowed, sponsor_pressure_up, correction_slot_pressure_up, route_asset_sacrificed]
future_route_effect_any: [substitute_required, route_costlier, recovery_only_if_unpaid]

Branch E — Refuse license use

The player protects license integrity and accepts current route loss.

selected_response: refuse_license_use
row_state_after: refused
relief_any: [license_capture_blocked, false_clean_authority_down, audit_seizure_risk_down]
cost_any: [current_route_blocked, schedule_pressure_up, sponsor_stop_loss_pressure_up, claimant_hostility_up]
future_route_effect_any: [alternate_route_required, lawful_or_public_only, recovery_only]

Branch F — Overpledge or hide

The player hides a row, uses the same authority for multiple readers, omits proof, or allows a clean management filing.

selected_response: overpledge_or_hide
row_state_after_any: [overpledged, captured, recovery_only]
emitted_event: storyteller.event.license_overpledge_default.v1
relief_any: [none_or_short_term_route_saved]
cost_any: [license_capture_up, false_clean_authority_up, black_screen_pressure_up, audit_risk_up]
future_route_effect_any: [blocked, captured, review_required, costlier, recovery_only]

Counter contract

Every resolved branch must mutate at least three counters or durable states:

counter_deltas_required:
  relief: at_least_one
  cost: at_least_one
  future_reader_or_route_effect: at_least_one

Valid surfaces include producer_license_encumbrance, producer_license_pressure, license_slot_integrity, false_clean_authority, collateral_holder_leverage, audit_risk, inspection_heat, sponsor_stop_loss_pressure, contract_capture, public_receipt_distrust, handler_burden, bureau_favor_debt, correction_slot_pressure, route_asset_pressure, future_route_acceptance, black_screen_pressure, and future_recovery_cost.

Completion conditions

The rite completes only when the ledger row and at least one future reader or route state are changed. A resolved row must store:

resolution:
  row_id: <row id>
  selected_response: <response>
  license_state_after: <state>
  collateral_state_after_or_absence: <state or explicit_absence>
  forbidden_or_delayed_reader_effect: <effect>
  future_route_effect: <effect>
  counter_deltas: {}
  event_seen_or_armed: storyteller.event.license_overpledge_default.v1 | none_if_valid

Non-goals

  • Not a generic meeting.
  • Not a money payment rite.
  • Not a fixed-turn license renewal.
  • Not a clean permission refresh.
  • Not valid unless source obligation, pledged authority, collateral/absence, excluded reader, proof/absence, release condition/absence, branch cost, and future route effect are assigned.