Mina Cut Last-Air Editor / Mina Cut 最后空气剪辑师线

Mina has already performed one named last-air edit. A memorial route, sponsor recap, archive desk, or production schedule now wants another high-pressure pass and cites her first assignment as if it were permanent consent and infinite capacity.

This storyline owns Mina’s labor state. It does not own Lyra’s voice or memorial consent, the archive’s custody ruling, Baiya’s black-box patch, or Han Cutroom’s final-copy custody.

State-triggered entry

The line opens when the exact source editor, edit slot, voiceprint asset, vigil witnesses, and a named future reader are visible, and the reader requests another use of Mina’s labor. It never opens from a fixed turn, day/week, raw edit count, dashboard state, or relationship threshold.

Storyline spine

Beat 1 — The first edit becomes evidence

rite.last_air_edit assigns editor.mina_cut, asset.lyra_voiceprint, and fan.vigil_choir. The source action records one unit of numeric editor_burnout. Completion and route-success flags belong only to successful cut branches; the blocked branch cannot inherit labor-review entry, route-asset progress, or custody success from base effects.

Beat 2 — A reader asks for Mina again

Open Mina Cut Last-Air Labor Docket. It preserves current capacity, consent or refusal, substitute coverage, protection plan, and future reader. Prior assignment is evidence of labor already spent, not consent to repeat it.

Beat 3 — Labor review changes person-state

Run Mina Cut Last-Air Labor Review. The player may recruit and protect Mina for one named edit, honor refusal, pair a substitute, publish the labor receipt, accept sponsor capture, restrict her to archive supervision, suppress her into hostility, or force the edit into burnout.

Beat 4 — Future play consumes the state

A recruited Mina is a limited route asset: one named edit or supervision task, a visible rest/substitute requirement, and continuing protection cost. A refusal blocks or delays the route. Sponsor and archive states narrow readers. Hostility and burnout remove Mina from the hand.

Beat 5 — Burnout becomes a recoverable scar

The forced-edit branch arms Mina Cut Editor Burnout Default. The event records failure.editor_burnout, editor loss, worker-safety debt, edit debt, and recovery-only future play.

Branch map

BranchMina stateReliefCost/scarFuture effect
recruit protected editorrecruitednamed edit can continuerest and protection debtnamed edit/rest window required
honor refusalprotected refusalburnout is not forcedroute delay and broadcast debtsubstitute required
pair substitutesupervising editorsecond shift coveredhandler and split-assignment costsplit edit required
publish labor receiptpublic labor witnessovertime/refusal becomes legibleexposure and sponsor pressurepublic receipt required
sponsor retainersponsor capturedcurrent route movescapture and burnout risesponsor-only
archive supervisionarchive limitedsource remains legiblepublic delay and narrow scopearchive-only
suppress/scapegoathostile labor witnessshort-term schedule coveractual editor lost; hostilityhostile witness
force second editburned out and missedimmediate edit attempteditor loss, safety debt, recovery costrecovery-only

Recruitability and missability

Recruitment requires choice 0, the actual Mina card, a named edit, and a protection/rest plan. The static route.asset tag is not recruitment; only route_asset.mina_cut_last_air_editor is.

Mina is missed when the forced-edit default records burnout and removes editor.mina_cut, or when suppression makes her a hostile witness and removes her from production assignment. Recovery cannot re-add her without a later hearing and a visible scar.

Boundaries

  • Han Cutroom owns final-cut source custody; Mina owns labor capacity and refusal.
  • Lyra’s voiceprint and memorial consent remain separate from Mina’s work agreement.
  • Baiya’s black-box edit authority cannot replace a substitute editor or recovery plan.
  • fan.vigil_choir witnesses the cut; it does not consent on Mina’s behalf.
  • Only source: storyteller satisfies this storyline.

Replay evidence

Four exact-assignment replays must prove protected recruitment, honored refusal, hostile loss, and burnout/default resolution. No replay may use virtual slots or generic liability/recourse cards in place of the named source objects.