Failure State Arbitration / 失败态裁定线
Failure State Arbitration is the pressure storyline for the moment when multiple valid failures collide and Storyteller must decide which failure becomes official broadcast reality.
The player is not trying to avoid all failure. That has become impossible. The player is deciding which failure the production will carry openly, which failures become scarred residue, and which claimant gets blocked from narrating first.
Why this is the next useful expansion
The current wiki can already produce powerful local pressures:
- 播出实在漂移审计 makes contradiction between aired reality and proof playable.
- 播出破产账本线 makes unpaid relief and default narrators playable.
- 反向同盟锁线 makes hostile coordination around a target playable.
- 稳定化责任交接线 makes successful stabilization leave a carrier and scar.
- Route Assets and Custody makes people, proofs, voices, receipts, rooms, and copies persist as route assets.
- 观众稳定性下限 makes audience collapse a real pressure surface.
The gap is collision between failures. When legal exposure, public instability, route asset capture, sponsor/editor capture, insolvency default, stabilization recall, coalition hardening, and blackout pressure are all live, the game needs an assignable surface that asks: which failure is official?
Primary playable question
When more than one failure is true, does the producer carry legal failure, public failure, custody failure, sponsor/contract failure, split public and lawful records, freeze the failure slot, or hide the collision and let an uncarried failure take reality?
Every answer must preserve the unchosen failures as future scars.
State-triggered entry
Open this storyline only when all of the following are true:
- at least two concrete failure claim rows exist;
- the rows conflict over the same broadcast, route asset, aired version, proof, public receipt, person, archive copy, facility room, or schedule lane;
- the official failure slot is not set;
- each row names claimant, demanded reality, relief if selected, cost if selected, and hardening if unselected;
- at least one uncarried row can seize reality through law, public receipt, sponsor contract, edit checksum, archive capture, route custody, or blackout pressure;
- proof or explicit absence and handler or explicit absence can be recorded.
This storyline must never open from fixed turn number, day interval, chapter quota, raw content count, lens-health state, or generic late-game escalation.
Content pack
Mechanic
- 失败态裁定机制 defines failure claim rows, official slot states, branch families, default hardening, and replay evidence shape.
Card
- 失败态裁定案卷 records the colliding rows, claimants, demanded realities, proof, hardening risks, and selected posture.
Rite
- 失败优先听证 is the assignable hearing where the player chooses the carried failure and allocates scars to uncarried rows.
Event
- 未承失败夺取现实 fires or arms when the player hides, under-specifies, falsely cleans, or fails to carry the collision.
Core actors and functions
- 韩砚霜 or an inspector-facing actor can carry legal failure, create lawful-only routes, or freeze the slot under oath.
- 郁蓝 or a public historian-facing actor can carry public failure, preserve public receipt legitimacy, or make hidden capture impossible.
- 沈洛 or a manager-facing actor can convert to sponsor/contract failure, buying immediate survival while increasing capture.
- 白鸦 or a cutroom-facing actor can split public/lawful records, preserve checksum contradiction, or create source ambiguity.
- 黎星瞳 or an artist-facing actor can force the question of whether a living body or voice pays for official legibility.
- Fans, pirates, archive desks, sponsors, editors, route claimants, witnesses, and blackout systems can all become failure claimants.
Storyline sequence
Beat 1 — Two valid failures collide
A prior pressure surface creates a failure row. Another live surface creates a second row over the same target. The target may be a broadcast slot, aired version, route asset, proof object, public receipt, person, facility room, schedule lane, archive copy, or memorial/voice object.
The game creates or updates 失败态裁定案卷.
Beat 2 — The docket exposes incompatible realities
The docket shows why both rows are valid and why they cannot both become the same official reality.
Examples:
- legal exposure says the broadcast must become lawful-only, while fan public says the only truthful version is public-only;
- sponsor bridge can keep the slot alive, while route custody says the proof object is captured and cannot be cleanly used;
- editor checksum can make the cut legible, while public receipt says the checksum hides a body or voice cost;
- insolvency default says the sponsor narrates first, while stabilization recall says the cost carrier was false-clean;
- blackout pressure says the safest broadcast is no broadcast, while audience stability says silence is the collapse.
Beat 3 — The player chooses the carried failure
Run 失败优先听证. The rite requires docket, carried row, uncarried rows, target, handler or explicit absence, proof or explicit absence, cost carrier or explicit absence, and selected posture.
Beat 4 — Uncarried failures become scars
Every row not carried must mutate into a scar: legal challenge pending, public distrust, sponsor retaliation, route capture, source ambiguity, blackout pressure, recovery-only state, or contradiction pending.
The storyline fails if unchosen failures vanish.
Beat 5 — Future routes inherit the official failure
At least one future route, rite, assignment, accepted channel, target state, recovery requirement, or ending scar must change.
Accepted effects include:
- lawful-only route;
- public-only route;
- sponsor-only route;
- split record;
- recovery-only failure;
- captured or hostile route asset;
- correction slot required;
- appeal required;
- blackout recovery required;
- sponsor unwind required;
- public receipt correction required;
- route asset rescue required.
Branch matrix
| Branch | Immediate relief | Cost/scar | Future effect |
|---|---|---|---|
| Carry legal failure | Public or route state avoids private capture. | Inspection heat, lawful-only channel, bureau debt, appeal requirement. | Legal route opens with scar; public/sponsor/custody rows remain pending. |
| Carry public failure | Public receipt, audience reason, or witness truth survives. | Sponsor pressure, legal exposure, witness risk, fan oxygen liability. | Public-only or public-audit route; lawful challenge remains. |
| Carry custody failure | Broadcast stays legible without falsifying law. | Route asset captured, hostile, sacrificed, or recovery-only. | Rescue, exchange, recovery rite, or claimant negotiation required. |
| Convert to sponsor failure | Slot or cash pressure survives immediately. | Contract capture, distrust, artist trust loss, clean-version seizure risk. | Sponsor-only route or future public/legal counterclaim. |
| Split public and lawful record | Capture blocked; proof survives. | Reality drift, correction slot, source ambiguity. | Contradiction pending; later conversion required. |
| Freeze failure slot | False-clean blocked; proof preserved. | Black-screen pressure, schedule scar, audience damage, recovery cost. | Quarantined or recovery-only state. |
| False-clean default | Temporary silence or false legibility. | Strongest uncarried narrator takes reality. | Capture, hostile route, blackout fold, lawful/public/sponsor-only, or recovery-only. |
Counter contract
Every branch must mutate at least three counters or durable states.
Expected surfaces:
official_failure_slotfailure_arbitration_pressurelegal_exposurepublic_stabilityaudience_stabilityroute_asset_pressurebroadcast_reality_driftcontinuity_hazardinspection_heatbureau_favor_debtsponsor_stop_loss_pressurecontract_capturearchive_debtpublic_receipt_legitimacypublic_receipt_distrustfan_oxygen_resentmentsource_ambiguityblack_screen_pressurefuture_recovery_cost
Missability and recovery
This storyline is missed when the implementation:
- treats several live failures as ambient difficulty;
- picks a hidden default without a docket;
- lets the player clean all failures at once;
- records only a generic
bad endingstate; - resolves the carried row but deletes uncarried rows;
- makes future route state unchanged.
Recovery is allowed only through visible scar:
- lawful appeal;
- public receipt correction;
- sponsor unwind;
- editor source reveal;
- route asset rescue;
- witness protection;
- fan oxygen bond;
- blackout recovery;
- recovery-only broadcast.
Replay evidence expectation
storyline_id: storyteller.storyline.failure_state_arbitration.v1
session_id: lens-storyteller-failure-state-arbitration-v1-<timestamp>
seed: <deterministic-seed>
entry_state:
failure_claim_rows_min: 2
rows_conflict_over_same_broadcast_or_route_asset: true
official_failure_slot_unset: true
no_fixed_turn_trigger: true
source_rows:
- source_surface: <surface>
claimant: <claimant>
failure_kind: <kind>
target: <target>
demanded_reality: <text>
relief_if_selected: <relief>
cost_if_selected: <cost>
hardening_if_unselected: <scar>
- source_surface: <surface>
claimant: <claimant>
failure_kind: <kind>
target: <target>
demanded_reality: <text>
relief_if_selected: <relief>
cost_if_selected: <cost>
hardening_if_unselected: <scar>
offered_choices:
- storyteller.card.failure_state_arbitration_docket.v1
- storyteller.rite.failure_priority_hearing.v1
branch_result:
selected_posture: <posture>
carried_failure_row: <row id>
uncarried_failure_rows:
- row_id: <row id>
scar_after: <scar>
official_failure_slot_after: <slot state>
target_state_after: <state>
emitted_event: storyteller.event.uncarried_failure_takes_reality.v1 | none
future_route_effect: <effect>
counter_deltas:
relief:
- <relief>
cost:
- <cost>
assertions:
- entry_state_driven
- failure_claim_rows_min_two
- carried_failure_named
- uncarried_failures_preserved_as_scars
- branches_diverge
- future_route_effect_mutatesNon-goals
- Not a fixed-turn late escalation.
- Not an ending-only fork.
- Not a hidden priority table.
- Not a filler route-count patch.
- Not a governance or dashboard page.
- Not a replacement for the source systems that generate failure rows.
- Not valid unless the carried failure, uncarried scars, and future route effect are all visible.