Three-Key Custody Collision / 三钥羁押撞锁线

Three-Key Custody Collision is the storyline for the downstream moment when a single asset can no longer be moved by only one pressure family.

The existing mesh is strong at producing armed pressures: sponsor insolvency and oxygen liability, inspection/voice-token audit, cutroom/source custody, narration priority, claimant locks, correction scarcity, and route-asset seizure. The gap is the collision where those pressures all hold keys to the same asset.

This storyline makes the player answer:

Which two powers are allowed to move the asset, what happens to the third power, and what route scar does the asset keep?

Why this is the next useful expansion

Current content already supports sponsor pressure through Orion Breath Storyline, inspection pressure through Inspector Rhee Archive Storyline, and source/editor pressure through Han Cutroom Storyline plus 剪辑室优先队列线. 播出破产账本线 and 叙述优先栈线 can already arm default narrators and route-state consequences.

What is missing is a single observable surface where these powers collide over one route asset or proof object. Without this storyline:

  • sponsor funding can imply release without proving source custody;
  • inspection admissibility can imply safety without showing who pays public liability;
  • cutroom checksum can imply truth without showing lawful cover or sponsor retaliation;
  • a route asset can become captured, lawful-only, public-only, or recovery-only without proving which key failed;
  • hostile consequences can fire as disconnected events rather than inheriting from the same asset row.

Bound content pack

This storyline binds:

State-triggered entry

Open this storyline when all are true:

  1. one named asset, proof object, edit copy, voice object, memorial package, correction version, public record, or lawful record is under custody pressure;
  2. sponsor, inspection, and cutroom authorities can each change the asset, or one authority is explicitly absent/refused;
  3. at least two existing systems point to the same target version or asset;
  4. release through only one authority would hide a harmed holder;
  5. at least two release patterns are possible;
  6. the result can mutate future route access, route cost, route state, or recovery-only status.

Never open from fixed turn number, arbitrary day interval, chapter quota, content count, or lens-health state.

Storyline spine

Beat 1 — The same asset receives three keys

A route asset or proof object becomes valuable enough that sponsor, inspection, and cutroom authority all matter.

Examples:

  • sponsor money can keep a broadcast slot solvent, but cutroom still holds the source checksum and inspector still needs admissible proof;
  • inspector can quarantine a disputed voice, but sponsor oxygen credit and cutroom source copies decide whether the public version survives;
  • cutroom can produce a clean or split copy, but sponsor and inspection keys decide whether that copy is funded, lawful, or seizure-ready.

The asset enters 三钥羁押案卷.

Beat 2 — The missing or refused key becomes visible

The docket shows which key is seated, split, escrowed, refused, counterfeit, hostile, seized, or absent. The row must expose the excluded holder and collateral at risk.

A famous faction is not enough. The row needs the actual key state and future route effect.

Beat 3 — The producer runs the hearing

The player runs 三钥羁押听证. The rite requires selected asset, all three key states, proof or explicit absence, collateral, excluded holder, accepted cost, and release pattern.

Beat 4 — The asset is released, split, escrowed, quarantined, or locked

Valid outcomes:

  • seat all three keys with debt;
  • release sponsor + inspection and harm cutroom;
  • release sponsor + cutroom and harm inspection;
  • release inspection + cutroom and harm sponsor;
  • split or escrow keys;
  • quarantine or blackout fold;
  • no valid release / lockout.

Each outcome must mutate at least three counters or durable states, including relief and cost.

Beat 5 — Later routes inherit the key scar

The asset must carry the result forward: protected, costlier, sponsor-captured, lawful-only, public-only, split-canon, contradiction-pending, recovery-only, hostile, blocked, seizure-ready, or counterfeit-exposed.

Branch map

Branch A — Seat all three keys with debt

The producer assembles sponsor, inspection, and cutroom keys without pretending agreement was free.

selected_release_pattern: split_three_key
key_states_after:
  sponsor: key_seated
  inspection: key_seated
  cutroom: key_seated
state_after_any: [asset_released, key_debt_recorded]
relief_any: [route_asset_released, lockout_blocked, source_and_admissibility_named]
cost_any: [sponsor_escrow_debt_up, inspection_heat_up, edit_debt_up, public_receipt_distrust_up]
future_route_effect_any: [protected, costlier, contradiction_pending]

Branch B — Sponsor + inspection release

The producer protects funding and admissibility while excluding source/cutroom custody.

selected_release_pattern: sponsor_inspection
excluded_key: cutroom
state_after_any: [lawful_safe_copy, editor_withheld, checksum_challenge_armed]
relief_any: [slot_pressure_down, sponsor_default_down, admissibility_up]
cost_any: [edit_debt_up, source_ambiguity_up, editor_hostility_up]
future_route_effect_any: [lawful_only, contradiction_pending, recovery_only, hostile]

Branch C — Sponsor + cutroom release

The producer funds and cuts a public copy without complete inspection cover.

selected_release_pattern: sponsor_cutroom
excluded_key: inspection
state_after_any: [public_copy_made, sponsor_captured, seizure_ready]
relief_any: [public_copy_airable, sponsor_stop_loss_pressure_down, edit_lane_secured]
cost_any: [inspection_heat_up, archive_fraud_up, lawful_appeal_required]
future_route_effect_any: [captured, public_only, costlier, recovery_only]

Branch D — Inspection + cutroom release

The producer preserves lawful/source custody while refusing sponsor terms.

selected_release_pattern: inspection_cutroom
excluded_key: sponsor
state_after_any: [lawful_source_copy, sponsor_retaliation_armed]
relief_any: [source_integrity_up, false_owner_blocked, archive_fraud_down]
cost_any: [sponsor_retaliation_up, insolvency_row_created, oxygen_credit_cut_risk_up]
future_route_effect_any: [lawful_only, public_route_costlier, sponsor_retaliation, recovery_only]

Branch E — Split or escrow the asset

The producer refuses exclusive custody and preserves incompatible versions.

selected_release_pattern_any: [split_three_key, escrow_and_delay]
state_after_any: [key_split, key_escrowed, split_canon, contradiction_pending]
relief_any: [exclusive_capture_blocked, counterfeit_release_blocked, proof_preserved]
cost_any: [schedule_pressure_up, public_delay_up, handler_burden_up, future_correction_cost_up]
future_route_effect_any: [split_canon, contradiction_pending, costlier]

Branch F — Quarantine or blackout fold

The producer refuses false release and lets absence speak visibly.

selected_release_pattern_any: [quarantine, blackout_fold]
state_after_any: [key_escrowed, key_seized, blackout_fold, recovery_only]
relief_any: [fraud_blocked, false_clean_broadcast_blocked, source_proof_preserved]
cost_any: [audience_stability_down, black_screen_pressure_up, sponsor_stop_loss_pressure_up, public_grief_stability_down]
future_route_effect_any: [recovery_only, blackout_pressure_up, blocked]

Branch G — Lockout

The player hides a missing key, accepts a counterfeit key, breaks split terms, or ignores the row.

selected_release_pattern: no_valid_release
emitted_event: storyteller.event.three_key_custody_lockout.v1
asset_state_after_any: [sponsor_captured, inspection_seized, editor_withheld, counterfeit_exposed, blackout_fold, recovery_only]
future_route_effect_any: [captured, lawful_only, public_only, blocked, hostile, recovery_only]

Character hooks

  • Orion Breath can fund, freeze, brand, or collateralize the sponsor key.
  • Inspector Rhee Archive can admit, quarantine, seize, demand token proof, or reject the inspection key.
  • Han Cutroom can hold checksum custody, create a source copy, split the edit, or withhold the cutroom key.
  • Baiya can expose counterfeit source custody, black-box a release, or force a split-canon scar.

Missability and recovery

This storyline is missable when implementation allows an asset to move through sponsor, inspection, or cutroom authority without showing the other two key states.

Recovery is allowed only with visible scar:

  • sponsor buyback after inspection-cutroom release;
  • lawful appeal after sponsor-cutroom release;
  • checksum hearing after sponsor-inspection release;
  • public audit after sponsor capture;
  • source receipt after counterfeit exposure;
  • route-asset rescue after lockout;
  • recovery-only ending after quarantine or blackout fold.

Replay/session evidence shape

storyline: storyteller.storyline.three_key_custody_collision.v1
session_id: lens-three-key-custody-collision-v1-<timestamp>
seed: <deterministic-seed>
entry_state:
  asset_id: <asset>
  shared_target_version: <version>
  sponsor_key_state: <state>
  inspection_key_state: <state>
  cutroom_key_state: <state>
  source_surfaces:
    - broadcast_insolvency_ledger
    - cutroom_priority_queue
    - inspector_or_sponsor_character_storyline
  no_fixed_turn_trigger: true
offered:
  card: storyteller.card.three_key_custody_docket.v1
  rite: storyteller.rite.three_key_custody_hearing.v1
branch_runs:
  all_three_with_debt:
    future_route_effect: <effect>
    counter_deltas: {}
  sponsor_inspection:
    excluded_key: cutroom
    future_route_effect: <effect>
    counter_deltas: {}
  sponsor_cutroom:
    excluded_key: inspection
    future_route_effect: <effect>
    counter_deltas: {}
  inspection_cutroom:
    excluded_key: sponsor
    future_route_effect: <effect>
    counter_deltas: {}
  split_or_escrow:
    state_after: <state>
    future_route_effect: <effect>
    counter_deltas: {}
  lockout:
    event: storyteller.event.three_key_custody_lockout.v1
    asset_state_after: <state>
    future_route_effect: <effect>
assertions:
  - state_triggered_entry
  - shared_asset_visible
  - three_keys_visible
  - missing_or_refused_key_visible
  - excluded_holder_visible
  - proof_or_absence_named
  - branch_outcomes_diverge
  - lockout_durable
  - future_route_effect_mutates

Non-goals

  • Not a new chapter phase.
  • Not a turn-count progression.
  • Not a generic approval committee.
  • Not a governance page.
  • Not a raw content-count expansion.
  • Not a replacement for sponsor, inspector, cutroom, insolvency, narration priority, claimant collision, or route custody systems.
  • Not a way to make sponsor, inspection, and cutroom all safe by default.